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Forums - Nintendo - Boom Blox sales met its expectations EA CEO says, analysts say so otherwise

Does not Boom Blox fall into the very line of thinking from Nintendo on making a game that may not blow away the charts initially, but remains a consistent seller for a longer period?

I think it'll do fine. Especially if more hardcore gamers get into it--after all, it does have all the customization-style options we're always happy to have.



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Patcher is the voice of reason on this. I think he has seen the light.  (Scary -- huh.)

It could very well be that NPD (using an old forecasting model and not getting Toys R Us and Wal-Mart data) and analysts (still thinking game sales are boom than bust), don't have the same numbers or same understanding of what is happening with the Wii that EA and and selected others (those on VGC) do.

In other words, could these people been caught in a paradigm shift and don't really know what is happening. Maybe they don't understand sell legs well (because big releases don't have them) and don't have complete data about game sales.

And Yes, the Boom Blox commercials, while present, were mis-targeted.

Mike from Morgantown



      


I am Mario.


I like to jump around, and would lead a fairly serene and aimless existence if it weren't for my friends always getting into trouble. I love to help out, even when it puts me at risk. I seem to make friends with people who just can't stay out of trouble.

Wii Friend Code: 1624 6601 1126 1492

NNID: Mike_INTV

The title is backward.
ANALyst said such and such.
EA then respond.



Username2324 said:
TalonMan said:

It's called 'knee jerk' - a person sees something that defies every thing they believe, and they immediately lash out with negativity. Unfortunately, it's a common occurance in forums... :(

I sure you hope you're not talking about me, because I have done no such thing, I simply pointed out that using 1 games total worldwide sales against others first week one region sales isn't a very good way to get your point across, most of the games he used also are more established brands. (Mario, Sonic, Resident Evil, Legos)

Because of that I posted Boom Blox first week US sales to show that it is significantly lower, and the chance of it selling as well as the titles he compiled is slim at best.


I didn't post the total worldwide sales as a means to compare against the 1st week sales of the others but merely to show that it has some legs on it.  Just as those I listed in the chart have done.  

While many may be established franchises you can do the same for the other 19 titles that sold between 500k and 999k and many of them also started poorly and sold very resepctably and not all were established franchises.

yushire said:
I think EA will not release Boom Blox in japan after Mysims was a total flop there, BTW is Mysims also a niche unadvertised game?


It's already well into the language conversion process and marketing dollars already spent so Japan is getting the title.

 

mike_intellivision said:

Patcher is the voice of reason on this. I think he has seen the light.  (Scary -- huh.)

It might just be my own perception but it seems Pachter has been on the ball for the past month.  Almost as though he's seen the light or at least accepted what we all (OK, some of us) have known for over a year now.

 

 



The rEVOLution is not being televised

Great article, Yushire. If I'm reading it correctly, the game's publisher is saying "it's done as well as we expected", while third-party analysts are whining "well it didn't meet OUR expectations. Third-parties am d00med! (just ignore the myriad of successes, plz kthnksbye.)

Having said all of that, I am personally disappointed that it's sold so low. It's a fun game, one I'll be picking up soon myself, and everyone who's played it loved it. Obviously we don't know the exact sales, but there's no way this gem should have been outsold be Haze.



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TalonMan said:
MontanaHatchet said:

Uhh, am I missing something? I'm pretty sure that the part I bolded was where Viper posted Boom Blox sales. He might not have posted Bloom Box sales, but he definitely posted Boom Blox sales.

 

Yeah, but what he was saying was that it's sold 210k so far - if he had meant it sold 210k in the first week, I'm pretty sure it would have made his list, no?

The point was, games can start off slow and still sell a million or more (like the games he listed in that table). BB is at 210k so far, what's to say it too won't break a million???

 

 

 

Okay, now I'm very confused. Username pointed out that Viper listed both Boom Blox sales alongside with his list, or perhaps he said "comparing." Viper said that he never posted Boom Blox sales, although it's clearly in his post. Perhaps he meant in his list. Regardless, I'm very confused.

 



 

 

I saw commercials for this game on 4KidsTV on a Saturday morning, not a good place to advertise a game where your viewers don't have money to pay for it (kids). Add to that the $50 price tag for a puzzle game, how much did people expect this to sell.

Meeting the maker's expectations is the only thing that matters. Analysts are more ANAL than anything. They can't get anything right these days, which explains why almost everyone on this thread alone understands the games situation more than the actual "professionals" do.

210k worldwide is good sales for a new game and it is not done selling yet. It could sell for years on end if word of mouth carries it that way, and wins best puzzle game of the year or something. I want to know how much Spielberg expected it to sell.



Leatherhat on July 6th, 2012 3pm. Vita sales:"3 mil for COD 2 mil for AC. Maybe more. "  thehusbo on July 6th, 2012 5pm. Vita sales:"5 mil for COD 2.2 mil for AC."

Username2324 said:
Viper1 said:
Code:
Title First week in US World total
Mario and Sonic at the Olympic Games 97,734 4.57 million
Big Brain Academy 38,754 2.43 million
Carnival Games 38,727 1.96 million
Resident Evil 4 89,440 1.64 million
Sonic and the Secret Rings 51,748 1.40 million
Rayman Raving Rabbids 67,716 1.35 million
Lego Star Wars 40,831 1.29 million
Raving Rabbids 2 49,094 1.26 million
Resident Evil: UC 88,582 1.26 million
MySims 46,178 1.10 million


Boom Blox is now at 210k worldwide. I think a precedent has been well established that a title can launch to low sales and still sell very well in the long run.

Why are you comparing the first week sales of those to the over one month sales of Boom Blox.... It makes no sense to me.

Boom Blox first week in US - 25,738 <- half of what Sims was....

 

You're right.  It's closer to Big Brain Academy in terms of first week sales, isn't it?  That game went on to sell more than twice as much as MySims (so far).



I agrre with Patcher about the name. No one will look at that name and know what the game is about, and when you marked to the casuals that's a big mistake. They should have called it "Funny ball games !!"



So the game development, advertisment, etc cost under 10 million to make?