@ starcraft
No, it's a given.
That remains to be seen, I think the 360 will end a distant third compared to both PS3 and Wii. I think the PS3 will sell well over 100 million units for the long run.
I am not much impressed by Halo 3, despite its long developement time and investment.
I think most 360 games will end up being better by first having a PS3 game ready (while designed to take the 360 specs into perspective), resulting in well more game engine efficiency and then customize and optimize a port to suit the 360 hardware architecture.
They tripled their profits.
I don't agree, the tail will probably be even longer.
Remains to be seen, it will likely be well profitable. In any case I think the PS3 paves the way for a Cell based PS4, I think game engines will be taking advantage of the PS4 specs much faster.
I think PSN games sell better on average per game, per year, per user.
Short term it helps being profitable, but IMO for the long run it puts them in a competitive disadvantage compared to those who decided to cross the river and hills.
That's not what developers say. Developers say there's a huge amount of untapped potential, for example Housemarque claims a 50% gain in graphics performance for their next PS3 game compared to Super Stardust HD (1080p @ 60 FPS, over 20,000 physics based colliding objects and a 100,000 particle effects on screen at once).
Huge amount of memory for a console, a default harddrive and much higher bandwidth than the 360.
The Blu-Ray drive is technically faster than 360 DVD, for the small area a dual layer DVD loads faster (with irritating noise) there's a default harddrive to take advantage of in terms of install. (Uncharted, better looking than anything on the 360 so far, no install / no in-game loading)