TheRealMafoo said: I have no idea how MGS4 is developed, but I would guess that many of the lighting and texture passes were done in the CELL before handing them off to the RSX (similar to R&C). When you look at the quality of most of the textures, lighting, and resolution all this is rendered at, with never a slowdown, I don't think it's posable on the 360. At least I have never seen a game on the 360 that achieves it, so I have no reason to think it's posable. The game also has a huge draw distance and incredible sound (sound is not cpu free, great sound takes cycles to produce). The opening to act 2 I thought was a live action movie, until snake showed up. It's just incredible. |
That first line is what you need to focus on.
Someone, I think it was Selnor, was saying that the game actually uses some last-gen textures, I think he used some glass breaking as an example. As the OP of this thread said, the lighting isn't particularly dynamic. If there is one thing Halo 3 showed us, its that the Xbox 360 can do lighting like its nobodies business. Come to think of it, it also showed us that draw distance isn't a problem for the Microsoft console.
But you have highlighted ONE area where its likely sacrifices would have to be made on the Xbox 360. 7.1 audio would come down to 5.1
I don't doubt that MGS4 is incredible to a fan of the genre/series, but thats no reason to run off on an irrational tangent and start declaring the PS3 is the only console that could do it. The main thing we have seen this generation (besides the fact Nintendo's still got it) is that there is no signficant differential between the power of the PS3 and the power of the Xbox 360.
IF we see any differential, it will be small, will show up at the end of the generation, and will only be seen in the first party/second party titles put out by Sony, due to the PS3's lack of viability RELATIVE to the PS2 shortening its tail.