MikeB said:
The Snes was a great game console, IMO better than the NES for its time, but even the Snes which was released in Europe in 1992 was less powerful in many regards than a 7 Mhz Amiga from the 80s.
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Those games look a lot prettier than the first one you showed. Also I'm sure you know that even back then (video) memory was way more important for graphics than either CPU speed or persistent storage. I can't find the specs for the model you are referring to, but they seem to top the 128KiB RAM + 64KiB VRAM of the SNES.
But all in all, the SNES also had great examples of great looking somewhat pre-rendered 2D graphics. Even by today's standards, some of it's 2D games look great - or just look at the sprites of Donkey Kong Country. The only way we've evolved for 2D really is flash-like vector graphics. And they didn't seem limited by cartrige size in anyway, as far as graphics are concerned, though maybe games could be bigger - they all can.
Plus another difference, is that back then ROM storage was, relatively speaking, much faster than any optical storage can be today. I could even go on a limb and say optical storage used to be "faster" than it is today, which probably isn't true, but not that far. The truth is that persistent storage hasn't evolved either in terms of troughput, and specially in terms or latency, as fast as CPUs and GPUs. You can store a lot more, but it takes more and more clock ticks to retrieve it, so much so that it pays to use lossless and even lossy compression tecnhiques, as well as copying your stuff all over for faster access time.
I'm sure the PS3 will give good use to 25-50GiB for some games. I'm not sure that most games will give it good use, and that some if not most of the few that will give it good use could not simply use 2 or 3 DVDs. Even Halo, would it be so bad if the game used 1-2 DVDs for the storyline, plus another for online mode? Would it be such a pain to change disc once for the entire game, and use another one for online? Is it really worth the extra cost?