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Forums - Sony - anyone else disapointed with resistance 2's resolution?

lol 1080p as Call of Duty4. Sorry but as a proud owner of a not ruinous 720p TV I welcome games that do not aspire higher resolutions. But the trend to lower resolutions is troubling. Devil May Cry or Uncharted or Ratchet simply look considerably sharper than the Haze demo or GTA4. So developers please no on expects 1080p but please solid 720p would be nice.



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Playing in HD is fucking awesome enough, the difference between 1080p and 720p isn't anywhere as impressive as the difference between standard definition and 720p. the way the game is set up for resolution/frame rate is great.



i was hoping for 60fps, but 720p is good (yay having a 720p kuro)



my pillars of gaming: kh, naughty dog, insomniac, ssb, gow, ff

i officially boycott boycotts.  crap.

I don't really care. my tv is only hd ready :P



I love you resistance!!!



I hope my 360 doesn't RRoD
         "Suck my balls!" - Tag courtesy of Fkusmot

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LongLiveTheBeatles said:
You do realize that if you double the frames per second you're using twice the amount of memory. Same goes for resolution. I'd much rather have them focus on scale and gameplay than making it a technical powerhouse.

No you're not. Doubling the number of pixels, pretty much doubles the amount of memory used. Running 2* AA doubles the memory used also and 4* quadruples it.

Tease.

the only about the visuals that matters to me is that fact that the game going to be lush with colors rather than grey like every fps



DTG said:
30 fps is troubling. I really tend to notice such differences and though it's not as essential in an FPS game, games this generation really shouldn't run lower than 60 frames.

not many games fun at 60f/ps these days though. a lot more games run at 30 frames than 60.




You do realize that if you double the frames per second you're using twice the amount of memory.


No it doesn't. Doubling fps has no impact whatsoever on memory use. It doesn't even increase the amount of needed bandwidth because you do not need additional textures just to show images faster.

Doubling the number of pixels, pretty much doubles the amount of memory used.


No it doesn't do that either. Framebuffer, Stencilbuffer, z-buffer etc. will be twice as big but they only consist of a small part of the GPU memory. Textures are the biggest memory users and they have per se no connection to render resolution. (You may want more detailed textures in higher resolutions but this is a different matter).


Memory doesn't have a big correlation with render resolution and none with fps. The biggest drawback for both of them are the amount of pixels the GPU has to compute.





ZenfoldorVGI said:
Also just in case you think I'm a resistance fanboy or something, the game looks grey and mediocre like the first Resistance. I wouldn't buy or play it any sooner than I would buy or play Killzone 2, or Gears of War 2. Meh.

+10 respect for your first post

-10 respect for the second one