kylohk said: What's Mace Windu doing there? Isn't he dead by the end of Episode III? |
It's just for the vs. mode. It's like asking how, in Battlefront 2, you could have Luke as the Rebel hero and General Grievous for the enemies.
kylohk said: What's Mace Windu doing there? Isn't he dead by the end of Episode III? |
It's just for the vs. mode. It's like asking how, in Battlefront 2, you could have Luke as the Rebel hero and General Grievous for the enemies.
vaio said:
Here´s a fact for you: You always try to destroy Wii threads with your negativity. Please leave!! OP: Nice to see the effort is getting better when it comes to the Wii. |
That's not true !!! I love the Wii.
so when we see developers release 360/ps3 game screen shots that have a rez of 2500x1200 are we to belive that the game will render at that rez?
Hell no, these are PR pics to promote the game and nothing else, the same with these pics.
Ask Quaz51 on the beyond3d forums and hell definitely confirm the real rez of the pics and weather they are upscaled BS (for those that don't know, Quaz51 is the guy who reveled that Halo 3 was rendered at only 640p)
Imperial said:
Sorry but i'm not going to emphasise "i think" and "in my opinion" in every paragraph to avoid being called a troll , i'd have though that common sense would empasise that on my behalf. |
Of course it is your right to write any way you choose, but then you can't cry foul when people actually read what you wrote, and not what you meant when you wrote it. Besides, starting of with "Not to troll" is a surefire way to get anything you write interpreted as trolling. If you're not trolling, it should come across your text without any such disclaimers.
scottie said:
Do you even know what 480p stands for?
Ignoring any Nintendo introduced block, the Wii can output at 1080p if it wished to
What the Wii cannot do is run at 1080p at any respectable framerate |
Ironically, neither can half the released PS3 and Xbox360 games. I swear, at least half the reviews I read of X360/PS3 games that garner below 80% for a score all have framerate issues or run only in 30 fps. How often did Lair dip below 30 fps?
No game these days should run below 30 fps unless it's on the DS (where the hardware makes this a forgivable sin), especially with all the raw power of the Xbox360 and PS3. Blows my mind to see games still coming out and garnering negative points for framerate issues.
Plaupius said:
For a bit more technical discussion about the subject, see this from Beyond3D forums. While it is technically possible for the Wii to render at higher resolutions, it requires some rather extreme measures as the frame buffer is only 2MB and the Hollywood doesn't support hardware tiling. I don't know, though, if the Wii could actually output 1080x1920 images progressively, my technical knowledge ends way before that. |
A couple things:
-The size of these screenshots are hardly an indication that the game will be HD
-Current Wii games render at 640x440ish according to Quaz51.
-The hardware in the Wii might not allow for HD output. I'm not talking about having the horsepower to run in HD, I'm talking about having a DAC (digital to analog converter) capable of handling HD output. So even if you just want to output a simple HD picture, the Wii might not be able to do it.
-Rendering to the GDDR3 RAM is slow I believe. At least that's what I gathered from reading the Beyond3D thread about the Wii.
bobobologna said: Agreeed
Actually some games run at 800x480.
Did the ps2 have this DAC? I don't remember it having one. Actually I didn't even remember the original xbox having one.
It's the same speed as if you to render the integrated 1T-ram. It's been stated so many times. |
sc94597 said:
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Which games run at 800x480? Do you have proof/links of this?
ALL consoles have DACs. That's how they output their signals... CPUs are digital, most TVs use an analog signal...
Do you have links for your last statement? "If I remember correctly, you can render to the main memory directly. It would be excruciatingly slow and thus useless in any reasonable scenario involving gaming, but rendering a higher (than what the 2MB eDRAM could hold) resolution framebuffer might be done theoritically." That's from the Beyond3D link.