Picko said: Well that was pathetic, both from Ubisoft and the thread starter.
(Wonders how long it'll be before someone realises that it was Nintendo who both encouraged and actively pursued the "casual" markets that encouraged developers to "dumb" down their games?) |
Once again, Nintendo never, ever said "target casuals and dumb down your games." Nor did they ever say that "the casual market is the way to go." You're just as bad as Ubisoft. You don't understand anything about what Nintendo is trying to do.
They're trying to make gaming less complicated for people. They're offering a learning curve--something you don't get with PC, Xbox, or Sony gaming. A learning curve so that video games are no longer intimidating. So that average people can adapt to gaming more easily. Wii Sports and Wii Play were only intended to be cheap, though effective, tech demos for consumers and 3rd party devs and publishers. They were never intended to be a blue-print for all Wii games. If they were, Nintendo wouldn't have bothered making hardcore-inclined games like Super Mario Galaxy, Metroid Prime 3, Super Smash Bros Brawl, Fire Emblem, and Batallion Wars 2.
The Wii is meant to offer a learning curve for former and non-gamers, as well as it is supposed to offer a new way to look at gaming for the hardcore crowd. The reinvented wheel was designed to benefit the non-gamer crowd and the hardcore gamer crowd. Three years into the life of the DS, devs are still finding creative new ways to play games on the system as Ninja Gaiden: Dragon Sword shows. The Wii has far more options with it than the DS which is relegated to "play a different way with a touch-screen." The depths of creativity have yet to be plundered on the Wii. That failure is not Nintendo's--it's the fault of the foolhardy who just don't get it.