LordTheNightKnight said:
Picko said: Well that was pathetic, both from Ubisoft and the thread starter.
(Wonders how long it'll be before someone realises that it was Nintendo who both encouraged and actively pursued the "casual" markets that encouraged developers to "dumb" down their games?) |
Nintendo is not doing that. You just assume thay are. No wonder you think ubisoft is making a good move. I'd tell you to read malestrom's article, but I'm not sure if you'd get them. |
A few of things Nintendo did:
Announced a console that was technically inferior with a new simplified control method, designed to make gaming more assessible to non-gamers;
Spoke at every opportunity of strategically targetting non-gamers, designing games for them, and how the controller was beneficial for non-gamers;
Launched the console with its key game a simple, mini-game collection with last generation graphics and a simplistic control method;
The success of the DS itself was built around expanding markets with simple games designed for non-gamers or very casual gamers. The Wii was designed as the console equivalent;
At the end of the day, Nintendo designed a console to appeal to non-gamers and they achieved their aim. They designed a fantastically simple title to bundle with the console and it proved a big success. They released games like Wario, Wii Play and Wii Fit that appeal to the very casual set. Everything about the console is designed to reach the maximum possible audience and yet when other developers go down that route its apparently bad. Sure Ubisoft is designing games for the lowest common denominator but Nintendo designed a console to appeal to those same people. If you design a console to appeal to those that are non-discrimminating against the quality of software then surely you would expect an unusually high proportion of poor games to be released? That is logical. The only absurd thing Ubisoft did was announce that that was their strategy.
Quite simply the success of the Nintendo's strategy encourages simple and badly designed games. What we are witnessing with Ubisoft is the one clear downside of expanding the market to non-gamers. The interesting thing of course is that Ubisofts strategy clearly suggests that its more profitable for developers to make rubbish games than try hard, which is counter-intuitive (and why no one on here would dare believe it).
And for the record I don't like what Ubisoft is doing, I only play good games and therefore I believe Ubisoft is wasting resources that could be used to make great games. That said, I do recall saying that it was a logical and rational move given what is occurring in the market.
Debating with fanboys, its not
all that dissimilar to banging ones
head against a wall