Onyxmeth said: Does anyone actually believe there was always some storyline, or that this was an afterthought years later to try and explain them all once fans demanded it? Almost all of you can't seem to figure out up from down in these timelines, and if you really begin to nitpick you realize no matter if it's a direct sequel or not, your Link character never has any of his weapons from previous games, almost never has any knowledge of previous events and Hyrule always looks completely different each time when you visit it in different games. It makes for a great gaming experience, but a pretty lousy connected timeline. I personally feel Miyamoto and company are jerking our chains on this matter and just throw in small connections between games when it appeals to them. I don't think there's some grand scheme where as more games release the timeline will become clearer and more concise. It would probably seem more convoluted than it already is. Great games though. |
Really there was no point in questioning a timeline (at the time) because for the first 14 or so years of Zelda, it had already been a neat and concise timeline. The games made explicit mention of when they took place amongst each other. Adventure of Link was after LoZ. A Link to the Past was a prequel to LoZ. Link's Awakening is a direct sequel to LttP. Ocarina of Time was a prequel to LttP, it was the Imprisoning War told of in that game. Majora's Mask is a direct sequel to OoT. Basically, if you followed the games' storylines it would be hard not to know when they took place.
This didn't really become a problem until around the Oracle games and Wind Waker. The Oracle games because they didn't seemingly fit between the others (and made no mention of it), and Wind Waker because it validates OoT's "split timeline." Any argument that there is no timeline or that its a mess, basically has to center on OoT's ending because it's the only thing that makes every other aspect confusing.
I don't understand how OoT splits the timelines at all. After Link defeats Ganondorfs in the future, he goes back to his childhood. It can only be assumed he tells Zelda about Ganondorfs plot and he is stopped then. Which makes everything adult Link did cease to exist. Which means, that none of that even happened. So, the only timeline spawned from OoT is when he is a child.
But that's exactly why there's a split timeline. Because Link went back and altered his future, he altered history and effectively split the timeline to the world he went to and the world he eventually grew up in. A theory of alternate realities. One does not cancel out the other, but instead they branch off. It also stops a paradox about Link never becoming the Hero of Time if he stops Ganondorf from taking over.