Random Person B said: Katilian said: Random Person B said: it'll be cracked. Also, this stealth encryption chip being put in all future motherboards? Thats only a little suspicious.
Anyway, the best anti-piracy plan is what steam is doing. If the market ever turns to the point where its 100% digital distributed piracy will be impossible to conduct. |
Uhh, why exactly? You are aware that games on steam are pirated too right? |
yeah thats caused by the fact there are CD versions of the steam games. hence, the 100% digital distribution comment. |
But why would it stop this? You do realise that the CD versions of the games are practically identical to the steam versions (i.e. they still need to connect to the server and be decrypted, etc...) yet also contain further copy protection (usually securom).
If you can get all the necessary data to run the game onto your system, at some point that data needs to be decrypted for the system to run it. If that happens (which it does in all cases of DRM) then that is the point where I can intercept it, make a copy, and remove any copy protection.
The TPM that is referred to in the article would be used in a step to stop this, but all it does is change the vector for attack, and moves it to requiring extra hardware.