Grampy said: Just for fun. Nintendo, sitting on piles of money for development, monitors HD TV adoption rates, Wii sales and component costs and surprises everyone by launching first in time for the 2010/2011 Christmas season. Called the Wii+, Nintendo treats it like an upgrade because it is 100% BC, but it is received as next generation.
The new console, taking advantage of the reduction in component cost, offers full 1080p and up-samples older games. It turns out that the flagship Nintendo games and some 3rd party games produced in the previous 18 months already have HD versions on the disk.
In addition to HD video, the new console offers 2nd generation motion control including eye movement by tracking IR bouncing of the retina. A reduced cost and simplified optional balance platform intended only for gameplay and made more like a dance pad is inexpensive enough to allow up to 4 players use.
Internal memory is boosted to 4GB and a dedicated USB port is provided for the addition of any standard portable harddrive.
A new less controlled online experience is offered including chat with proof of age parental consent but current type of protection remains available for younger children.
Because of reduced component costs and economy of scale with a huge installed Wii customer base, the Wii+ launches at the same price and the Wii remains available for $150. A $50 credit is allowed for trading up, $100 if still in warranty.
The surprise move fends off planned market disruption strategies by Sony and Microsoft, retains the Nintendo customer plus providing a suitable platform, that to the delight of developers, presents high end games like GTA with a huge new customer base. That in turn attracts a large group of hardcore gamers. |
Meh.
This is mostly nonsense, but the two points most worth mentioning are:
Giving a discount to current owners is like admitting that the upgrade isn't worth paying for. Nintendo will never do that.
And second, this will not "fend off disruption strategies." The whole point of disruption is that sustaining strategies can't compete with it.
"[Our former customers] are unable to find software which they WANT to play."
"The way to solve this problem lies in how to communicate what kind of games [they CAN play]."
Satoru Iwata, Nintendo President. Only slightly paraphrased.