| frybread said: On disc space: Many PS3 games re-use the same data on each level due to slow read times from the blu ray drive. Resistence is a good example, that game could have fit on a DL-DVD. I don't know if MGS 4 does this or not, but even with a 4.6GB install there's a good chance. |
I don't really know about this too much but... Why does stuff have to be again and again on each level? How does it help slow reading? AFAIK on Blu-ray it doesn't matter where the information is stored; the reading speed is a constant everywhere on the disc, unlike DVD. I have heard there's some dumb-sounding techique though but I don't exactly understand. Any article might answer my question as well, if it's possible for me to understand.
johnsobas said:
if you haven't noticed exclusives are becoming extremely rare outside of the ones that money is being thrown around. The only company i can think of that isn't doing this is square. |
I do have noticed, of course. Still, exclusives being rare does not equal to no exclusives. You got SE right but there's one western one as well. I mean Ubisoft. Haze (although it's probably getting ported if it doesn't do well) and SC: Conviction (might get ported later though) are good examples from them. AFAIK it's because the devs of those games wanted the games to be exclusives and they were given a chance. So why not Sony-oriented Kojima? He seems ready to accept a port any time if it's needed, but only if it's needed. Konami seems to listen him, although I think there's been some noticable pressure (but not lately). Oh, and you didn't answer my question. There are still some exclusives. Tell me why.












