Torillian said:
But what you find unacceptable, I'm actually looking forward to. If you don't want a bunch of cutscenes in your games then I have no issue with that, and suggest you don't play MGS, but just because you can do something differently doesn't mean you should. As long as there are people like me who look forward to these types of games and actually enjoy them, then there will be a market for these cutscene heavy games and you won't see them die off.
Hell I don't see this as much worse than your average RPG, and it'll probably have more involved gameplay than most turnbased RPG's. |
You make like it, but it's still bad storytelling for an action game. JRPGs are generally the haven for the heavy cutscene crowd. In fact, most of any JRPG is repetitive gameplay for which you are rewarded with a cutscene. With action games, story is generally told more in game than in cutscenes. Since the players spend more time interacting with the environment, there are greater opportunites for integrated story telling. MGS is using the JRPG model for an action game which is actually a few steps backwards in the genre.
Thank god for the disable signatures option.










