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Torillian said:
rocketpig said:
Torillian said:
y'know though....some people really enjoy cut scenes and would prefer not to see them go extinct just because some of you guys deem it beneath you. Hell I watched tons of Xenosaga without playing, and I loved it.

The point isn't that they should go away, the point is that taking up half of an interactive game with them is unacceptable in this day and age. Technology has improved to the point where engine-based scenes that allow player interaction are becoming the norm and are actually moving the industry forward in ways that movies could never do.


But what you find unacceptable, I'm actually looking forward to. If you don't want a bunch of cutscenes in your games then I have no issue with that, and suggest you don't play MGS, but just because you can do something differently doesn't mean you should. As long as there are people like me who look forward to these types of games and actually enjoy them, then there will be a market for these cutscene heavy games and you won't see them die off.

Hell I don't see this as much worse than your average RPG, and it'll probably have more involved gameplay than most turnbased RPG's.

The big difference in turnbased RPGs is that to involve the player in a scene, it would completely disjoint the gameplay. RPGs aren't very immersive because of this and are enjoyed in a different level. Action games are different. The player is more immersed in the environment and it makes more sense to add another layer of immersion with interactivity and limited cutscenes.

Besides, it's not like I'm the only one who feels this way. Kojima's budgets for these games have continued to skyrocket and MGS sales have continued to dwindle with each installment. I chalk that up to western developers like BioWare and Rockstar taking more advantage of the medium and frankly, they're leaving developers like Kojima Productions in their wake.




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