| Esmoreit said: To me, it wasn't all that satisfying aswell. It was fun, sure but as an amateur boxer I was hoping for better controls. Problems I encountered: My Mii wasn't fast enough with his hands - in other words, didn't track all my movements despite making "easy" combo's that didn't include double taps. Dodging was spotty, you could only move to the side, no ducking. And even then it usually wasn't fast enough. Third, accuracy was hit and miss. Hooks for instance didn't register, no matter how perfect I performed them. Uppercuts, same story. Jabs where the only hits remotely accurate. |
Yeah, I think a lot of people had simmilar issues. It's not exactly a 1:1 boxing simulator, a lot of the puches require proper timing just like normal boxing games. Personally I love the dodgeing, it doesn't include a full duck, but it does include leaning forward or leaning way back to dodge head shots.
Check out the vid I posted. It includes jabs, crosses, uppercuts and a hook and they all correspond to real punches and are %100 consistant. What you think?















