MikeB said: @ Squilliam you have to understand there is a hard limit for cell optimization due to ram. There are bottlenecks and limitations involved with any current system, but this amount of RAM imposes no hard limit for cell optimizations for the very long run. Limited RAM will actually push developers more towards optimisation (meaning finding the best ways to get the most out of limited resources). Unlike on the PC companies cannot demand users to upgrade their RAM, CPU, GPU, etc. This is easier to do instead of full optimisation, getting the most of out of the hardware. On the PS3 it makes sense to do low-level optimisation and write the best designed game engine and as properly written code as possible. On the PC there's the problem of so many different configurations and options, and components being discontinued and replaced far more quickly, so devs stick to more abstractive approaches. |
Actually it does, if you have to write 2-3x the lines of code you have a program that will use much more memory when it is in use. Console games are already hugely limited by ram, so forcing game developers to write bigger engines to take advantage of the extra programming isn't going to work. It's like robbing Peter to pay Paul.
PC companies don't usually have problems with anything except the most random hardware configurations. Everything on the PC is made to a generally agreed specification and they use APIs to take the programming strain away. You don't have to code for every Nvidia card, you just have to code for Nvidia cards in general.
Tease.