Either way its a biased opinion, unless of course the controls really are unresponsive. But either way, the people who should review Wii games are the people who are impartial to the motion control.
Either way its a biased opinion, unless of course the controls really are unresponsive. But either way, the people who should review Wii games are the people who are impartial to the motion control.
| Onyxmeth said: Have you ever considered that some of your examples may actually be true and not just bias? You can't automatically assume something will be improved upon because it has motion control in it. Games like Guilty Gear XX Accent Core(2D fightng game like Street Fighter) were absolutely ruined on the Wii because you couldn't motion fast enough or precise enough to keep pace with the computer AI. Not every game is tailor made for motion control, and some are just poorly done. I'm assuming you've had personal experience with each of your examples so you yourself know they were being biased and not being honest right? You have played Mario Kart Wii, Okami(both PS2 and Wii vesions), Worms: A Space Oddity, Battle of the Bands and Wii Ski right and can say from personal experience that each assessment by the reviewer regarding motion controls is incorrect? |
I'm not, but good or bad, the game should be evaluated with whatever is standard for that system or comes with the software like the wheel in MK. I don't think evaluations should ever be made using a extra cost optional device. They don't do it with other systems, why do it on the Wii.
Not all, but I play MK and I think the wheel is unique and more fun. I play We Ski and the review didn't make any sense because he mentioned button combinations when none are needed. He said it took several tries just to get down the hill. I used strickly the Wiimote and nunchuck and got down the hill first try without touching a single button.I have played both versions of Okami and I prefer the Wii. The damn hand controller is what drove me away from gaming until the Wii gave me a more accesable alternative.

Yeah there's definitely an auto-docking of review scores on 99% of Wii games because they either hate the new controls or refuse to understand them. They only let Mario/Zelda/Metroid slide because... THEY'RE SEQUELS. If you're an original game on the Wii, you'll get docked points. Elebits is STILL one of the greatest games on the Wii.
Hey, I just thought of a perfect example of my point. I used to play a lot of COD2 online with a PC. I had a special Belkin game pad that replaced using the key board. I really liked it a lot and greatly prefered it for the game. I also did better in the game when I used it.
Now, if I was writing a review of COD, should I base the game experience on an $80 optional device that almost no one had or should I evaluate the game using the mouse and keyboard as it was designed and written for.

I misread the thread title and thought it was "Should You Review a Wii Game if You Hate Mind Control?" and I was like WTF for 15 seconds.
No, it's not going to stop 'Til you wise up
No, it's not going to stop So just ... give up
- Aimee Mann
Words Of Wisdom said:
Have you ever played Soul Calibur Legends for the Wii? It's worth a rental but not much more than that (IMO). The controls are well implemented though in that when you do a vertical swing, you get a vertical swipe...etc. The Wiimote is very well tuned and there are even settings for favoring one type of swing in case the Wiimote sensors aren't sure so even if there is a mistake, it'll go with the one you likely want. Overall it's one of the more impressive titles to work with the Wiimote's motion-sensing. However, there is a problem and that problem is that the sheer amount of swinging involved makes the game less than pleasant to play for a long period of time. It becomes physically uncomfortable to continue playing after a while because you are swinging the Wiimote almost non-stop. At that point, I think it's fair to complain that you couldn't just press a button. |
I mentioned that there are other factors I forgot to write. Avoiding tiring repetativeness would be one. That's just plain bad design, not because of the motion controls. It's just that the motions would make it more tiring than button mashing. Yet it's still more bad design than motion control. That kind of control should have been implemented in a one-on-one fighter, as the series actually is.
EDIT: And my point was looking at motion controls fairly. From what I heard, that game used good motion controls poorly, thus the reviews were fair. They didn't jock dock points simply for having the motion control.
A flashy-first game is awesome when it comes out. A great-first game is awesome forever.
Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs
you know, not every negative comment about motion control is because the reviewer is biased. Some games have good motion control (burnout, flOw, warhawk), and some have bad motion control (lair).
I think that reviewers should base there reviews on whether or not they enjoyed the game and why, so that people reading them will have an idea of whether or not people will like them. If you only allowed people who like the wii mote to review games, then you would only have people who love the wii and might be biased in the other direction.
And what about the biggest (non wii fit game) out right now? SSBB was not even designed for the motion controlled and i know people who bought the system for that game alone. The motion controls that they through in are very sixaxis like (shotty) and most 3rd party wii games have really bad motion controls.
Anyway, reviewers should be able to be honest and share what they think, not be held to some kind of restriction.
| LordTheNightKnight said: I mentioned that there are other factors I forgot to write. Avoiding tiring repetativeness would be one. That's just plain bad design, not because of the motion controls. It's just that the motions would make it more tiring than button mashing. Yet it's still more bad design than motion control. That kind of control should have been implemented in a one-on-one fighter, as the series actually is. |
Inappropriate motion controls are bad design. Being bad design does not make them any more appropriate if that's what you're implying. If not, I'm not sure what you're trying to say. For all that goes, one could say that almost all video game problems are bad design.
Words Of Wisdom said:
Inappropriate motion controls are bad design. Being bad design does not make them any more appropriate if that's what you're implying. If not, I'm not sure what you're trying to say. |
My point was looking at motion controls fairly. From what I heard, that game used good motion controls implemented poorly, thus the reviews were fair. They didn't jock dock points simply for having the motion control. They docked points because they honestly didn't think the game was that good.
And the bolded part shows that the control wasn't used appropriately.
A flashy-first game is awesome when it comes out. A great-first game is awesome forever.
Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs