Words Of Wisdom said:
Have you ever played Soul Calibur Legends for the Wii? It's worth a rental but not much more than that (IMO). The controls are well implemented though in that when you do a vertical swing, you get a vertical swipe...etc. The Wiimote is very well tuned and there are even settings for favoring one type of swing in case the Wiimote sensors aren't sure so even if there is a mistake, it'll go with the one you likely want. Overall it's one of the more impressive titles to work with the Wiimote's motion-sensing. However, there is a problem and that problem is that the sheer amount of swinging involved makes the game less than pleasant to play for a long period of time. It becomes physically uncomfortable to continue playing after a while because you are swinging the Wiimote almost non-stop. At that point, I think it's fair to complain that you couldn't just press a button. |
I mentioned that there are other factors I forgot to write. Avoiding tiring repetativeness would be one. That's just plain bad design, not because of the motion controls. It's just that the motions would make it more tiring than button mashing. Yet it's still more bad design than motion control. That kind of control should have been implemented in a one-on-one fighter, as the series actually is.
EDIT: And my point was looking at motion controls fairly. From what I heard, that game used good motion controls poorly, thus the reviews were fair. They didn't jock dock points simply for having the motion control.
A flashy-first game is awesome when it comes out. A great-first game is awesome forever.
Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs








