By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Words Of Wisdom said:
LordTheNightKnight said:

I mentioned that there are other factors I forgot to write. Avoiding tiring repetativeness would be one. That's just plain bad design, not because of the motion controls. It's just that the motions would make it more tiring than button mashing. Yet it's still more bad design than motion control. That kind of control should have been implemented in a one-on-one fighter, as the series actually is.


Inappropriate motion controls are bad design. Being bad design does not make them any more appropriate if that's what you're implying. If not, I'm not sure what you're trying to say.

 

My point was looking at motion controls fairly. From what I heard, that game used good motion controls implemented poorly, thus the reviews were fair. They didn't jock dock points simply for having the motion control. They docked points because they honestly didn't think the game was that good.

And the bolded part shows that the control wasn't used appropriately.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs