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Forums - Sony - Official haze review topic.

I could just imagine Free Radical is calling out KoЯn to save thier game.



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bbsin said:
selnor said:
bbsin said:
selnor said:
All the reviewers that I trust the most have said this game is terrible. IGN in particular. Sony rolled out another Lair here. There goes another exclusive just like 2007.

Misinformed much?

In no way did I say they deved it. LOL. Saying Sony I meant it was Exclusive like Lair. They payed money for exclusive of very mediocre game.

 


You sounded like you're blaming Haze's bad reviews on Sony. Either way, bad exclusive games happens to everyone. How was Sony supposed to know that paying for an exclusive FPS that happens to be published by one of the strongest video game brands in the world and developed by the same team that made Golden Eye, perfect dark and time splitters was NOT a good idea at the time? Same goes for Factor 5 in making a flight action game. Not every exclusive game comes out great, so saying "Oh look, Sony payed for *another* crappy exclusive" is hardly waranted. Do we need to say "Oh look Microsoft paid for another crappy exclusive" when another TenchuZ or Shadow run game gets released?
Difference is Tenchu and Shadowrun were completely devs choice. They were 360 only from start. Haze wasnt. Tenchu was always rubbish and always came out on system with more sold. 

 



Does anyone expect this game to break 1mil now?



Leo-j said: If a dvd for a pc game holds what? Crysis at 3000p or something, why in the world cant a blu-ray disc do the same?

ssj12 said: Player specific decoders are nothing more than specialized GPUs. Gran Turismo is the trust driving simulator of them all. 

"Why do they call it the xbox 360? Because when you see it, you'll turn 360 degrees and walk away" 

selnor said:
bbsin said:
selnor said:
bbsin said:
selnor said:
All the reviewers that I trust the most have said this game is terrible. IGN in particular. Sony rolled out another Lair here. There goes another exclusive just like 2007.

Misinformed much?

In no way did I say they deved it. LOL. Saying Sony I meant it was Exclusive like Lair. They payed money for exclusive of very mediocre game.

 


You sounded like you're blaming Haze's bad reviews on Sony. Either way, bad exclusive games happens to everyone. How was Sony supposed to know that paying for an exclusive FPS that happens to be published by one of the strongest video game brands in the world and developed by the same team that made Golden Eye, perfect dark and time splitters was NOT a good idea at the time? Same goes for Factor 5 in making a flight action game. Not every exclusive game comes out great, so saying "Oh look, Sony payed for *another* crappy exclusive" is hardly waranted. Do we need to say "Oh look Microsoft paid for another crappy exclusive" when another TenchuZ or Shadow run game gets released?
Difference is Tenchu and Shadowrun were completely devs choice. They were 360 only from start. Haze wasnt. Tenchu was always rubbish and always came out on system with more sold.

 

LOL, Dev's choice? I find it hard to believe that it was "dev's choice" if Microsoft OWNS (AKA: THEY PAID FOR THE ENTIRE STUDIO) both Fasa interactive and the Tenchu devs. The only reason why it was thier "choice" to make their games 360 exclusive was only because it was thier ONLY choice. Either way, what does it matter if TenchuZ and shadow run was 360/PC only from the start? They were both Microsoft exclusives (THAT THEY PAID FOR) and they sucked hard/ or was mediocre. All companies have a fair share of exclusive games/deals gone bad so I fail to see what your point is when posting "zomg! Sony rolled out another bad exclusive!".

Also, Tenchu 1 was a very good game and Tenchu 2 was decent. By the time Tenchu was on it's third installment, things just went south as they couldn't evolve the gameplay and camera issues.



bbsin said:
selnor said:
bbsin said:
selnor said:
bbsin said:
selnor said:
All the reviewers that I trust the most have said this game is terrible. IGN in particular. Sony rolled out another Lair here. There goes another exclusive just like 2007.

Misinformed much?

In no way did I say they deved it. LOL. Saying Sony I meant it was Exclusive like Lair. They payed money for exclusive of very mediocre game.

 


You sounded like you're blaming Haze's bad reviews on Sony. Either way, bad exclusive games happens to everyone. How was Sony supposed to know that paying for an exclusive FPS that happens to be published by one of the strongest video game brands in the world and developed by the same team that made Golden Eye, perfect dark and time splitters was NOT a good idea at the time? Same goes for Factor 5 in making a flight action game. Not every exclusive game comes out great, so saying "Oh look, Sony payed for *another* crappy exclusive" is hardly waranted. Do we need to say "Oh look Microsoft paid for another crappy exclusive" when another TenchuZ or Shadow run game gets released?
Difference is Tenchu and Shadowrun were completely devs choice. They were 360 only from start. Haze wasnt. Tenchu was always rubbish and always came out on system with more sold.

 

LOL, Dev's choice? I find it hard to believe that it was "dev's choice" if Microsoft OWNS (AKA: THEY PAID FOR THE ENTIRE STUDIO) both Fasa interactive and the Tenchu devs. The only reason why it was thier "choice" to make their games 360 exclusive was only because it was thier ONLY choice. Either way, what does it matter if TenchuZ and shadow run was 360/PC only from the start? They were both Microsoft exclusives (THAT THEY PAID FOR) and they sucked hard/ or was mediocre. All companies have a fair share of exclusive games/deals gone bad so I fail to see what your point is when posting "zomg! Sony rolled out another bad exclusive!".

Also, Tenchu 1 was a very good game and Tenchu 2 was decent. By the time Tenchu was on it's third installment, things just went south as they couldn't evolve the gameplay and camera issues.

I hope your ready to look stupid. LOL. Tenchu devs paid for HAhahahaha. From Software developed Tenchu Z and Microsoft Game Studios published it. Wait M$ bought Tenchu team. Nope the same team made Enchanted Ars and Chromehounds. Oh bugger they are on PS3.

http://en.wikipedia.org/wiki/From_Software

 

 

http://en.wikipedia.org/wiki/Tenchu_Z

 



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Here's Kotaku's review.
http://kotaku.com/5009840/haze-review-it-sure-beats-pumping-gas


Haze Review: It Sure Beats Pumping Gas

Ubisoft's Haze is a futuristic first person shooter from developers Free Radical Design. Set in 2048 and a war torn world in which private military company Mantel Global Industries acts as private peacekeeper, with organizations like the UN and NATO a thing of the past, players control Sergeant Shane Carpenter who has been deployed to the Boa region of South America to help neutralize the Promise Hand rebellion. With the help of a performance enhancing drug known as Nectar, Shane and his fellow Mantel troopers are on the hunt for a man known as "Skin Coat."

For better or worse, Haze carries the distinction of being a PlayStation 3 exclusive and has the development pedigree of being created by the team responsible for seminal console shooters like GoldenEye 007 and the Timesplitters series. Unfortunately for Free Radical—and gamers—Haze won't be as fondly remembered as those two first person classics.

Loved
Mechanically Sound Haze is a competent shooter, with somewhat interesting gameplay mechanics and tight—not to mention fully customizable—controls. It's meat and potatoes stuff, but the gunplay works rather well. Multiplayer is similarly competent but dry, with a serviceable, but run of the mill weapons selection.
Four Player Co-op The pop-in, pop-out co-op campaign mode worked like a charm, turning the single player mode into a full sprint. You'll fly through the campaign mode if you're with a moderately skilled crew. Sadly, cut scenes cannot be skipped and at least one runs a good ten to fifteen minutes.

Hated
Idiot AI Even on harder difficulties, computer controlled opponents don't put up much of a fight. AI opponents will abandon cover in lieu of running straight at you, guns blazing. Your teammates are useless for anything but drawing an auto turret's attention, as they'll routinely walk into your line of fire, then turn on you when you accidentally shoot them. Only then do they have any accuracy, resulting in frustrating deaths.
Great Concepts Are Squandered Haze has some interesting gameplay twists, many that you'll like never use outside of the tutorials. As a Mantel trooper, you're in no danger of running low on Nectar, nor is there a threat of overdosing, outside of one obligatory over-Nectaring that seems to come out of nowhere. As the Promise Hand, burying grenades underground—you have the superhuman ability to dig through metal and concrete with your bare hands—is largely pointless, as you'll be better served sticking to your rifle or super powerful pistol. In fact, you'll probably be doing yourself a disservice, likely dying in the process, trying to take advantage of some of Haze's marketed features.
Bland Overload You'll be doing plenty of giant lever pulling in Haze while traversing its dull, often ugly environments. There's noticeable texture tearing and you'll see low quality textures and models popping in and out, even in cut scenes and with a mandatory 4 GB install. There's not much variety in the guns, as each side has its own semi-automatic rifle and shotgun, with a boring rocket launcher and flamethrower that spews hideous fire effects rounding out the more interesting weapon diversions. Virtually every aspect of the visuals is underwhelming.
Stupid Dialogue After you hear one of your Mantel buddies spout out a brain-dead line like "This is the most fun I've ever had with my pants on!" or Promise Hand rebels repeating "Remember your promise to Moreno!" for the hundredth time, you'll wish they were all dead. There's an an odd mix of mangled rap lyrics, heavy handed philosophy and dramatic cut scenes that come off as unintentionally comedic. "Yeah, boyeeee!"? Really?
Dull Main Character As Shane Carpenter, you're a manipulative rube, a clueless sergeant with a wimpy voiceover who is unconvincing in his convictions. It's difficult to emotionally invest in him as your vessel, because he's not entirely empty, just saying enough to give him a shred of unlikable personality.

Free Radical has an interesting game buried deep within Haze, it's just layered in so much archaic gameplay and so many half-executed concepts that it's hard to get excited about any of the eight hours spent in the single-player campaign. Those eight or so hours feel unnecessarily padded, as you'll spend a painfully long time watching unskippable cut scenes and, later, escorting a slow missile deployment system and clearing a mine field that feels like busywork. Players may find more value in Haze's multiplayer modes, if they've got a thirst for generic Deathmatch and Team Deathmatch after running through the five Team Assault levels.

There's really no reason to recommend Haze over similar titles in the PS3 library. The story is forgettable, the weapons nearly indistinguishable and the seemingly strong concepts so poorly implemented that you'll have a hard time convincing three of your friends to drop whatever else they're playing for a co-op slog through the thing.

Haze was developed by Free Radical, published by Ubisoft. Retails for $59.99. Available on PlayStation 3. Played single player campaign to completion on normal difficulty, played campaign co-op mode for five chapters. Tested all multiplayer modes and harder difficulties.




Overall, solid review (I really like how they review) and looks like it's agreeing with the other negative reviews.

Really looks like kotaku read the ign review first heh. I am very dissapointed since I was hoping this would be ps3's halo like game mainly because of the 4 player co-op. Of course for 4 player co-op to be fun you would have to have good AI to go up against which apperantly isn't the case :(



selnor said:
bbsin said:
selnor said:
bbsin said:
selnor said:
bbsin said:
selnor said:
All the reviewers that I trust the most have said this game is terrible. IGN in particular. Sony rolled out another Lair here. There goes another exclusive just like 2007.

Misinformed much?

In no way did I say they deved it. LOL. Saying Sony I meant it was Exclusive like Lair. They payed money for exclusive of very mediocre game.

 


You sounded like you're blaming Haze's bad reviews on Sony. Either way, bad exclusive games happens to everyone. How was Sony supposed to know that paying for an exclusive FPS that happens to be published by one of the strongest video game brands in the world and developed by the same team that made Golden Eye, perfect dark and time splitters was NOT a good idea at the time? Same goes for Factor 5 in making a flight action game. Not every exclusive game comes out great, so saying "Oh look, Sony payed for *another* crappy exclusive" is hardly waranted. Do we need to say "Oh look Microsoft paid for another crappy exclusive" when another TenchuZ or Shadow run game gets released?
Difference is Tenchu and Shadowrun were completely devs choice. They were 360 only from start. Haze wasnt. Tenchu was always rubbish and always came out on system with more sold.

 

LOL, Dev's choice? I find it hard to believe that it was "dev's choice" if Microsoft OWNS (AKA: THEY PAID FOR THE ENTIRE STUDIO) both Fasa interactive and the Tenchu devs. The only reason why it was thier "choice" to make their games 360 exclusive was only because it was thier ONLY choice. Either way, what does it matter if TenchuZ and shadow run was 360/PC only from the start? They were both Microsoft exclusives (THAT THEY PAID FOR) and they sucked hard/ or was mediocre. All companies have a fair share of exclusive games/deals gone bad so I fail to see what your point is when posting "zomg! Sony rolled out another bad exclusive!".

Also, Tenchu 1 was a very good game and Tenchu 2 was decent. By the time Tenchu was on it's third installment, things just went south as they couldn't evolve the gameplay and camera issues.

I hope your ready to look stupid. LOL. Tenchu devs paid for HAhahahaha. From Software developed Tenchu Z and Microsoft Game Studios published it. Wait M$ bought Tenchu team. Nope the same team made Enchanted Ars and Chromehounds. Oh bugger they are on PS3.

http://en.wikipedia.org/wiki/Tenchu_Z

 

*Sigh* what does it matter if MS bought the tenchu team or not? That was besides the point to begin with. MS paid and funded Tenchu Z, and in return it got horrid reviews and floped in sales.

You have yet to answer any of my questions and instead focused everything on me saying that MS bought the tenchu devs (which I admit was false, it was Capcom that bought them). Also, you should look at the same Wikipedia link that you provided, From Software did not develop Tenchu Z, K2 LLC did.

But with that said, I really think you should finally make your point and defend that stupid "Har har, the difference is that Tenchu Z and shadowrun was dev's choices and 360 from the start!"statement before you make yourself look any more like a stupid fanboy than you already are. Other than that, the only thing I could say is that "selnor rolled out another moronic fantard post".



darthdevidem01 said:
@rocketpig

oh...but wasn't Ninja Bread man 2 coming out this year??

Yeah, and don't you remember all of the Wii fans proclaiming that Ninjabread Man may be the first 9/10 exclusive for the Wii?

Oh, wait, Wii owners already have lots of 9/10 exclusives. Sorry, my bad. It's PS3-only owners who have zero and were counting on this game to be huge.



ameratsu said:
Wow, IGN reviewed Haze lower than Turning Point: Fall of Liberty?! Having played that game I really wonder what Haze did to be considered "worse"?

theres nothing better about turning point in any dept. i really cannot understand why they reviewed haze so low.

from the demo i played it was ace, and il certainly be buying it

thier review on this game stinks, it controlls brilliantly, it looks good, sounds good and has 4 player co-op, ign even gave the club a higher rating

in fact ive just checked, ign have rated lost via domus higher than haze, which is dumb, how can a game that plays as well as haze with full multiplayer support get a lower score than lost via domus lol. i think the haze review has been dumbed down.



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