I really enjoyed Oblivion and I can't wait for Two Worlds because of that. But I'm wondering if I'm setting myself up for disappointment since Oblivion has some pretty big shoes to fill and some of the differences between the games has me a little worried (well one difference does, fighting, the rest looks good:
The Bad:
Fighting - I really enjoyed how it was handled in Oblivion in that it really felt like you were controlling every part of the fight. In Two Worlds I've read that the player's character will use the shield automatically if equipped and that you don't control it.
Movement - Apparently moving your horse around is a lot different than in Oblivion and more similar to the warthog in Halo (which I didn't really care for). I thought the movement system in Oblivion was perfect so why didn't they simply copy it?
The Good:
Decisions - Some of the decisions in the game have major effects on the outcome of things. For example if you choose not to take on a quest to save a village it'll end up being destroyed, while in Oblivion if you don't take on a quest like that nothing really changes in the game. The quest will always be there waiting for you and there's never a sense of urgency.
Quests - Apparently Two Worlds has at least as many if not more side quests than Oblivion which is nice for those that which to find all the interesting things developers added that aren't in the main quest.
Unknown:
Dungeons - I found them very repetitive in Oblivion but hopefully Two Worlds changes that.
Anyways if any Oblivion players are reading this I'm curious on what your expectations for Two Worlds are.








