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Forums - Nintendo - VGC's 1st SSBB Online Tournament=June 15th (suggestions are welcome)

taomaster06 said:
some stages need to be banned because they interfere too much. i don't see what the big deal is

Well, yeah, but the thing is, where's the cut off point? I mean, You could go as far as to say Battlefield interferes too much because there's more than one platform. So only Final Destination works, but no one's gonna like that. We all want a little variety.

I agree with Grey Acumen's rules mostly, especially the stages. I mean, sure you don't want the turtles and stuff hitting you, or Donkey Kong being a jerk and not being able to go through floors, but stuff like Kirby's level, where sure, the wind blows, and those bomb blocks appear, but you both have to deal with it, and should be able to.



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Grey Acumen said:
 

Gnizmo said:
Seems to me he is mad because people are questioning is stage picks and he can't defend them. So rather than try to work out the issues and either ban/unban stages he likes/doesn't like he is going to throw his hands in the air and blame the "casuals." I hope I am wrong, but it honestly looks like he can't take the critisim of his rules.

 

 

I don't think this is so much his fault as it's the tournaments that are still stuck in Melee era where tiers ruled and there were exploits out the wazoo. Once you get embedded in that, it's really hard to pull out and just roll with the new additions. Though I might point out that VGChartz hardly is the most hardcore SSBB site, so it might be better to just simply set it up outside of tournament rules:

Set the stock to 3 - 5 range and then only take out the fully moving stages, and maybe the 8 bit stages, since they've got all the turtles and the springs getting thrown around. Cast a vote for whether smash balls should be allowed and then just play.


 The rules do translate well is the issue. Most of the rules were designed less around fixing exploits, and more around forcing the game into the technical fighter role. That is why items are banned. It is also why the majority of stages that cause random damage are banned. The only complaints in this thread have been about the stage selection, and that obviously had some inconsistencies. While a SSBB tournament with standard rules probably would not be big on this site, I think the first one could get enough attention to be worthwhile. 



Starcraft 2 ID: Gnizmo 229

I think you guys were too harsh with TGM let him organise his tourney the way he wants and if the tourney is successful then in then next time we should suggest want thing need to be improve,if we have done that we would have been able to have the tourney.



ctk495 said:
I think you guys were too harsh with TGM let him organise his tourney the way he wants and if the tourney is successful then in then next time we should suggest want thing need to be improve,if we have done that we would have been able to have the tourney.

 If people really want this tournament to happen it can still be organized. You can't expect people to sign up for a tournament when they do not like the rules though. Those of us who critisized the rules list did so because we were misled into believing that it was wanted and useful. When you ask for suggestions you should expect suggestions. The stage list had a lot of problems, and some people were trying to make it better. TGM apparently thinks that means we can't stand tournament rules when we were pushing for more even enforcement of tournament rules.



Starcraft 2 ID: Gnizmo 229

I had actually talked to TGM about the issues I had with the tournament rules before,(though I didn't originally realize they were tournament rules and not just his own preference) and I'll sum up my points here, cause I can't remember whether it was in a private message or simply in a public post:

To put simply, I can understand the issues with the moving stages and setting item usage appearance to heavy. You reach a point where you aren't demonstrating your skill and knowledge of a character, but merely your skill at keeping up with how the stage moves and grabbing items and chucking them.

Stages may have certain exploits to them, but avoiding or using those exploits is, in my eyes, simply another of the many skill sets that distinguish Brawl from other fighter games. If there's a stage where you can get pinned up against a wall for 999% damage, then don't get close to a wall to allow that to happen. being able to guide your opponent into a position where you can execute such a devastating maneuver requires a great deal of strategy, and should be recognized rather than buried.
This goes just as much for items that appear, smash balls, trophies, pokeballs and anything else. Being able to react to an item appearing, getting to it first, using it accurately if acquired, and also being able to avoid it if acquired by the opponent, are completely valid skills and strategies that shouldn't just be shoved aside. I believe I have personally managed to avoid the effects of nearly every single trophy, pokeball and smash ball at some point in the battles i have had, including that swordswoman from fire emblem(I can't remember her name) that usually ends up as an instant KO.


To me, every other fighting game out there is a sport, nothing more than that. Brawl is different. It is perhaps the is the single most complete form of "combat" and "battle" that I have ever experienced.

The very basic difference of having a damage counter rather than a health bar is the most obvious difference. A health bar is a predetermined point at which the battle is decided. Once a certain number of points are reached, the victory is decided and the next round starts.
However with Brawl, your tenacity is the ultimate deciding factor, there is no predetermined point at which you have lost. You keep fighting until you can no longer come back, and even after you've won a round, you still have to continue on with what damage you've taken.
Different moves and styles exist, and only through learning them all can you be able to predict your opponent's attacks. more than just your opponent, you must be able to adapt and use your environment to your best advantage, and also adapt to cases of chance giving a possible advantage to one opponent or the other.



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