- Mini-map has been replaced with a "bread crumb trail;" a dynamic golden line on the ground that directs you to a destination (read: medieval GPS)
- Magic system is dived into focused, single-foe attacks and ranged attacks; attacks can be built up into five levels using various spell combinations
- Speaking of spells, there'll be just eight (but remember, they can be combined)
- Every house in the game is up for sale; each house will unlock a sidequest, item or skill
- Rough estimation: 20-30 times larger than the first Fable
- The gameworld features seasons and dynamic weather
- Cutscenes are interactive; the d-pad can be used to issue certain gestures that will steer conversations
- Sex minigame was canned; instead, screen goes dark and moaning ensues (sex can still be unprotected though! Babies, yes; STDs, unconfirmed)
- Female character was almost canned; almost.
- And finally: Three more Fable sequels are being planned. (Lionhead is currently wrapping up Fable 2 and focusing on an announced project.)
3 more planned!? WooHoo!