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Forums - Gaming - Why have so many franchises went awful, last generation?

what about contra..that sh!t just sucks now...



I am WEEzY. You can suck my Nintendo loving BALLS!

 

MynameisGARY

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RolStoppable said:

Not the consoles are to blame, it's the developer's fault.

Sometimes also the expectations of fans are to blame, whoever expected Star Fox Adventures to deliver great shoot'em up gameplay should be considered to be a not so smart person.

Franchises that sucked last generation:

Gran Turismo - still no damage, still bad AI

Final Fantasy - more and more becoming a western RPG

Ridge Racer - stupid decision to make a wannabe realistic racing sim

Rayman - instead of adding more secrets to the game for more replay value, offering an online ladder for high scores


 Completely disagree with you on FF



Thanks to Blacksaber for the sig!

Gballzack said:
The same reason there are no tomb raider fans despite its successful sales. I think everyone grew up.

 Wait a sec, there are Tomb Raider fans, maybe not here but they're definitely are some. The next tomb raider looks decent.



Thanks to Blacksaber for the sig!

Don't tell me the Tomb Raider games have started to suck too. I would also have mentioned Bubsy, but he always kind of sucked, and he officially died in the PS1 era, not the PS2 era.


Oh, I just found a very important one. Kirby!!! Yeah, Kirby sucked hard last generation. I know I've out grown him a while now, but looking at the reviews of his latest games... Yeah... He sucks now. I don't even think there ever was a platforming game for him on the Gamecube. Just a bunch of bad, spin off titles.

I mean, with Donkey Kong, Banjo Kazooie, Star Fox, and Conker, (Kirby sucked in the Nintendo 64 era too, but not as bad as the Gamecube's, based on the reviews I have seen) that made the Nintendo 64 a great console, how did the Nintendo Gamecube think it would survive without them? Did it think Mario and Zelda would be enough? The Gamecube had too many silly, spin off games, and not enough hard core, important games to franchises.

And now on the Xbox, there isn't a single platformer that got reviews of 80% or higher. That's just embarassing. At least the Playstation 2 has those Sly, Ratchet, and Jak games, and at least Dreamcast has Sonic, and Gamecube has Mario, but Xbox has nothing. It should have had Blinx, but we all know what happened to cat boy (and no, I'm not talking about Quantum-Taratino).


Tomb Raider games were never that particularaly good, they weren't bad either, they sold well though because boys were like, "OMFG! Polygon Boobs!"



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No, I think Tomb Raider games are good.



Thanks to Blacksaber for the sig!

Boys and their boobies... sigh...



Gballzack said:
Boys and their boobies... sigh...

 sigh.........



Thanks to Blacksaber for the sig!

Don't agree on Donkey Kong. Jungle Beat was an awesome game, albiet very unusual - thanks to the control system. The game itself is fantastic.

DK64 was an abomination. I did play/finish it, but it almost drove me crazy. Talk about a collect-a-thon. Its BK's poor brother.

...

I have another game to add to the list - and its a biggie... ZELDA.

As much as I enjoyed Twilight, it has almost completely LOST the essense that Zelda made famous, and was so much fun.

The core essence of Zelda - IMO - is all about exploration, item discovery, using items to open new branches, and becoming more powerful - so that you can actually ENTER new areas (without dying instantly).

Twilight lost this essence in several ways. Exploration was almost completely story driven, not item driven. Apart from (the now expected, and non-challenging) blowing up of rocks - it had almost no item driven exploration.

The places the game did have it, were not only built into the story - most of them were essential routes you had to follow to advance the story. The player is being led by the hand - there is minimal challenge relating to actually having to explore AND be creative.

Another whinge of mine - money. In all of the previous (console) Zelda titles, money becomes almost irrelevant (after a while). There is nothing useful to buy - why buy bombs when you can get them so easily? How about arrows? In all of Ocarinna, Wind Waker & Twilight - by the time I got near the end of the game, I couldn't care less about money. In Zelda 1 money is essential - you need to buy potions, and its useful to be able to buy bombs when needed. No freebies. In Twilight, not only could I score potions/healing at will - you barely need them... ever!

Which all leads to the difficulty level. When the game loses all difficulty, it becomes another type of game. You simply play it to see the story, and keep going until the end. This is one reason why length of the titles are so important (this is similar to the FF titles IMO, except they can be a LOT harder - esp. with bosses).

...

My wish? Take the essence of Zelda 1 / 2, mix it with Link to the Past, and give me a REAL console version of Zelda (I don't even care if its a 2D title with a 3D engine...). It doesn't have to be long - but it DOES need to be hard. It does need a severe thinking process re: exploration and items - you need to use all of your items to advance regularly.

Add experience points (Zelda II), add magic points, learning of spells, lots of sword moves (that are not trivial to pull off!), difficult field enemies, important items that cost a LOT of money, etc.....................

(I've had my whinge - curious to know if anyone agrees me with, or if they think I am insane!). 



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i enjoyed starfox adventrues. It had a nice feel to it. Only BIG problem i got with it was that it didn't have REAL fighting and shooting levels.

Don't get me wrong I love the old just fly around and shoot style. However if they kept that and merged it with starfox adventures and easily dubbled the time it took to finish the game it would of been a great extra addition.