"You never had control! That's the illusion! I was overwhelmed by the power of this place. But I made a mistake, too. I didn't have enough respect for that power and it's out now."
You said itellegent stories. Not game desgin or play, bioshock is not really about the character and his chocies it's about the city, andrew ryan and everyone else. your just a whitness.
Maybe I'm just jaded but after SS2 and hearing that Irrational was going to take on Objectivism, BioShock was a letdown. I know where they were going with the whole "choice" thing, I just didn't think it worked very well. I think putting some actual choice in there and taking the player down the Objectivist or non-Objectivist path after that would have make for a much more engaging experience. Smarter, too. There are a lot of interesting aspects of Objectivism but Irrational seemed to gloss over much of it.
Oh, and I agree that Rapture is its own character. It's my favorite game environment ever. Even better than the Fallout world IMO.

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