To the OP, I say NO! It's nearly impossible to do.
And that's because of poor picture culture on western people (or different, as "poor" will not please some people, even though I'm a western guy). It's even more apparent in this thread, where people say it's possible by citing obvious and apparent elements of a JRPG or WRPG. The problem is that the culture of the game's creators comes through as obvious through all the small details that people don't even realize they put in their game.
I mean, anyone who lived long enough and close enough to asians (or more specifically japanese) and their culture, and studied even a little of the subtle differences, know that it's just impossible. Someone that lived 30 years in japanese culture could perhaps do such a feat, but for an entire team it's nearly impossible. The number of little automatic things we do that are different from the japanese or asian ways is staggering. This goes as far as how you move your body (immediately obvious if you do martial arts with japanese people).
celine said:
In my opinion a CRPG is a videogame that try to copy to a certain fedelity degree real role playing games and has a setting inspire bywestern fantasy book ( or sci-fi or steam punk in less degree ).
NO! Don't kid yourself. There is no more fidelity to real RPG from C(W)RPG or from JRPG. Both have taken different directions (due mostly to difference in culture), and both are far from the real thing.
celine said:
A CRPG has generally more freedom than JRPG and it is more customizable.
That's with quotes like that that you start to notice it's impossible for a western guy to make a japanese style game and do it right. An eastern guy will tell you it's not true. You think customizable is being able to customize your character appearance (and other things), and what's worst, you think it's important. This reminds me of complaints of the Mii not being customizable enough. That this "customization" is seen as an advantage is clearly a western PoV. Because it allows for munchkin and all that goes with it. Predefined characters in some JRPG are there to prevents this, as this "customization" derails the experience during the game. This is seen as a good thing in JRPG, but as a bad thing in WRPG. These are the kind of differences to overcome to be able to make your game for another culture.
celine said:
JRPG focus its appeal on its storyline and is mostly inspired by anime and manga ( japanese ). Also it is generally more simple ( CRPG born on home-computer with Ultima and Wizardry while JRPG born on Famicom with Dragon Quest and Final Fantasy so they had to adapt to simple input of Famicom pad and Famicom userbase's reference were children ).
JRPG focusing its appeal on its storyline is false, but that's a typical western view. Them being inspired by anime and manga is also completely false and again a typical western view. Again, these are huge differences between both cultures, that are very hard to overcome.
JRPG are focusing on experience, what you live throughout the game. That's why the JRPG games having a beautiful ending or not is irrelevant, but to most western people it's very important. And the medium used to convey the experience happens to be the same as anime and manga for the simple fact that they allow to convey more than "realistic" graphics.
celine said:
JRPG is a more linear experience and it is based most on concept of interactive adventure.
Again, a pretty good example of culture differences. A "linear experience" is actually nonsense. It doesn't mean ANYTHING. If I understand what this is supposed to mean, movies and books are "linear experiences" (this is not true at all, but whatever). And what's worst, is that this then just proves that real RPG are "linear experiences" and "interactive adventure" too. So are JRPG more the true RPG type, contradictory to what was said before?
celine said:
In fact many don't consider JRPG true RPG.
And these "many" are all western guys. Also, many don't consider WRPG true RPG.
You know what, WRPG to me, is the equivalent of how Gary Gygax's friend Bill was playing D&D : munchkin, roll-playing.
celine said:
Another fact to consider is the success of Final Fantasy 7 even in western regions ( 9 million copy !). Some western developers tried to copy it to gain similar success ( ie: Silver ).
They won't ever succeed then. The success of FFVII is due to the cunning Square Soft had at the time. The cunning they had starting with the first FF, that people don't even realize. This is no coincidence that FF was the success it was, when launched on a disruptive system which was the NES. Square Soft also successfully followed the disruption and cycle in the "cinematic age" with their FFVII. They had the cunning at the time, to see the disruption, and to follow the cycles correctly. This is true all through FFXII, even if FFXII was badly executed. FFVII launched at the start of the PSX disruption and at the start of the cinematic cycle, so it's no coincidence it was such a success.
It's no luck either, as I remember clearly someone from Square (Sakaguchi?) saying at the time that FFVII would be like nothing before, that Square was then going in a new direction, and that they would not reveal everything, but just a few of these revolutions, like the introduction of mini-games in their JRPG.