| Words Of Wisdom said: I have the feeling that maybe 2 people in this whole thread know what the difference between a "non-linear" RPG and a "linear" RPG is.
This could be fun. |
The entire Elder Scrolls series? The endings are only 'somewhat' different, but it's so non-linear that the main quest becomes pretty much a face in the crowd. You have an entire world to do what you want in. Something like Final Fantasy is the exact opposite--sure, sometimes there's the odd sidequest to get an item that will help you in the main quest, but you're essentially pushed along one path.







