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Words Of Wisdom said:

I have the feeling that maybe 2 people in this whole thread know what the difference between a "non-linear" RPG and a "linear" RPG is.


Who can name a "non-linear" RPG? Preferable a WRPG. Also please explain why you think it's "non-linear."

This could be fun.


 The entire Elder Scrolls series? The endings are only 'somewhat' different, but it's so non-linear that the main quest becomes pretty much a face in the crowd.  You have an entire world to do what you want in.  Something like Final Fantasy is the exact opposite--sure, sometimes there's the odd sidequest to get an item that will help you in the main quest, but you're essentially pushed along one path.



Could I trouble you for some maple syrup to go with the plate of roffles you just served up?

Tag, courtesy of fkusumot: "Why do most of the PS3 fanboys have avatars that looks totally pissed?"
"Ok, girl's trapped in the elevator, and the power's off.  I swear, if a zombie comes around the next corner..."