ookaze said:
You can do that in most JRPG too. Even on some SRPG. If it was non-linear, you could "have an ending" for every single one of the "do what you want" things that you say make a difference. As this is not the case, this happens to be just nonsense. The fact is that your western mind sees this as a non-linear thing, while in JRPG, this is the equivalent of succeeding to breed the ultimate Chocobo in FFVII, or win all races, or beat Omega in some FF, ... "non-linear" in such videogame RPG is just plain nonsense, it's wishful thinking at best. |
I was just working on writing something similar. Yes, there are many many side things you can do in the series, but from what I remember, the main quest was still basically from point a to b to c. In that case, it can be said there is more variety (sometimes) or things to do in the game besides the main story, but for really non-linear, I'm having trouble thinking of anything on either/any front for RPGs.
This does remind me of a point of conversation I have for Oblivion, but that's for another thread if I get around to it in the next few days.
As for if someone can make something that could be/feel like another region's RPG, I'm going to say I think it is possible.







