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ookaze said:
thekitchensink said:

The entire Elder Scrolls series? The endings are only 'somewhat' different, but it's so non-linear that the main quest becomes pretty much a face in the crowd. You have an entire world to do what you want in. Something like Final Fantasy is the exact opposite--sure, sometimes there's the odd sidequest to get an item that will help you in the main quest, but you're essentially pushed along one path.


You can do that in most JRPG too. Even on some SRPG.

If it was non-linear, you could "have an ending" for every single one of the "do what you want" things that you say make a difference. As this is not the case, this happens to be just nonsense.

The fact is that your western mind sees this as a non-linear thing, while in JRPG, this is the equivalent of succeeding to breed the ultimate Chocobo in FFVII, or win all races, or beat Omega in some FF, ...

"non-linear" in such videogame RPG is just plain nonsense, it's wishful thinking at best.


 I was just working on writing something similar. Yes, there are many many side things you can do in the series, but from what I remember, the main quest was still basically from point a to b to c. In that case, it can be said there is more variety (sometimes) or things to do in the game besides the main story, but for really non-linear, I'm having trouble thinking of anything on either/any front for RPGs.

This does remind me of a point of conversation I have for Oblivion, but that's for another thread if I get around to it in the next few days.

As for if someone can make something that could be/feel like another region's RPG, I'm going to say I think it is possible.