| thekitchensink said: The entire Elder Scrolls series? The endings are only 'somewhat' different, but it's so non-linear that the main quest becomes pretty much a face in the crowd. You have an entire world to do what you want in. Something like Final Fantasy is the exact opposite--sure, sometimes there's the odd sidequest to get an item that will help you in the main quest, but you're essentially pushed along one path. |
You can do that in most JRPG too. Even on some SRPG.
If it was non-linear, you could "have an ending" for every single one of the "do what you want" things that you say make a difference. As this is not the case, this happens to be just nonsense.
The fact is that your western mind sees this as a non-linear thing, while in JRPG, this is the equivalent of succeeding to breed the ultimate Chocobo in FFVII, or win all races, or beat Omega in some FF, ...
"non-linear" in such videogame RPG is just plain nonsense, it's wishful thinking at best.







