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Forums - Gaming - Immersion vs. Interaction: conflicting gamer tastes

FJ-Warez said:
Million said:
 
FJ your debating about something you can't ever win in , Background ,tree , ruin etc is more than artistic talent it requires proccesing power. The PS3 is capable of far more detailed and realistic ( contributing to immersiveness) enviroment , there's nothing developers can do to overcome the Wii's hardware limitations.


This is not about the Wii limitations, is about the immersion of a game, if you think about for a second by your logic, no game has been immersive until this gen, and to this point no game is immersive anymore until they found a way to surpass Crysis...

Immersion is not provided only by the graphics, if that was the case Wii Sports wouldn't be a success, and any GTA in the PS2 era was a disaster...

Immersivness is only a single factor of a games overall quality , so why you comparing it to sales performance is beyond me...

 

I said Graphics "Contribute" to immersivness , GTA is actualy one of the most immersive games on the PS3/360 because of the level of detail it's able to achieve , the open world and active enviroment all contribute to the immersivness of the game.

 Wii Sports is hardly immersive , and it doesn't need to be either , Immersive =/= Sales. I think your definition of immersive is slightly messed up.

 How many times has the word been said in this thread lol.
 

 




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How many times has the word been said in this thread lol.

my bad


This will only take a moment of your time. *steals your watch*

dib8rman said:
lol, omg this is still going on and someone actually started putting stills?

Ok... back to the basics.

Immersion is forgeting yourself in a game; at least by how we are relating to the word.

Interaction is how we are commanding characters in the game at least by how we are relating to the word.

Omfg, every game has the potential to be immersive, I don't even like Wii sports and even I got into he boxing, like once the bell goes the only moment I remember I'm playing a game (outside of not actually getting hurt) is when I KO the target or the match ends.

That's a combination of the two.

Look at god of war, that game was awesome on both fronts so come on already, all you did was show clearly one art direction vs another.

We all know Zelda Twilight was not going towards photo realism, but we all know Epic loves photo realism and so does Naughty Dog.

You even went as far as to show a pic from Mario Galaxy, If you were going to do that you could of taken a still of when he crawls on he Queen Bee.

This thread is dead anyway, I've seen it on this board at least 2x a month for the last year.

Not trying to come off rude but thats like saying: Okami isn't immersive because it doesn't look like CoD4.


Finally no, cheating is showing a picture of Drakes Fortune when he's in as usual a forest vs Hyrule Plains and trying to play that off as a forest.
Which by the way that was a cut scene also, lighting color and camera have huge effects on what is visually "cute". =P

I didn't look for very long ( 3 minutes in total ) before posting all the pics that you see now , it was pretty much random selection , if the Wii screenshots didn't look to good in your opinion then I suggest you do a better comparison.

Okami is a very abstact game , using your definition I think the level in a realistic looking game would be higher than that in an abstract , unique looking game.

Edit : I could have easily shown an in game screen shot of similar or superior quality. 

 




Million said:
 

Immersivness is only a single factor of a games overall quality , so why you comparing it to sales performance is beyond me...

 

I said Graphics "Contribute" to immersivness , GTA is actualy one of the most immersive games on the PS3/360 because of the level of detail it's able to achieve , the open world and active enviroment all contribute to the immersivness of the game.

 Wii Sports is hardly immersive , and it doesn't need to be either , Immersive =/= Sales. I think your definition of immersive is slightly messed up.

 How many times has the word been said in this thread lol.
 

 


 Then answer me, which game was more immersive, SotC or Halo 3, GoW or Ninja Gaiden Zigma??, this gen is full of nice graphics games, but there is more examples of great games with poor graphics with high levels of immersive gameplay, Wii sport is the best example, the success is not for the graphics, is for the immersion caused by the the new way of interaction...

 GTA series is a nice example too, with poor graphics the game provides a great level of immersion due to the interaction and the history...



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Made with Blender + LuxRender
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FJ-Warez said:
Million said:
FJ-Warez said:
Million said:
 
FJ your debating about something you can't ever win in , Background ,tree , ruin etc is more than artistic talent it requires proccesing power. The PS3 is capable of far more detailed and realistic ( contributing to immersiveness) enviroment , there's nothing developers can do to overcome the Wii's hardware limitations.


This is not about the Wii limitations, is about the immersion of a game, if you think about for a second by your logic, no game has been immersive until this gen, and to this point no game is immersive anymore until they found a way to surpass Crysis...

Immersion is not provided only by the graphics, if that was the case Wii Sports wouldn't be a success, and any GTA in the PS2 era was a disaster...

Immersivness is only a single factor of a games overall quality , so why you comparing it to sales performance is beyond me...

 

I said Graphics "Contribute" to immersivness , GTA is actualy one of the most immersive games on the PS3/360 because of the level of detail it's able to achieve , the open world and active enviroment all contribute to the immersivness of the game.

Wii Sports is hardly immersive , and it doesn't need to be either , Immersive =/= Sales. I think your definition of immersive is slightly messed up.

How many times has the word been said in this thread lol.

 


Then answer me, which game was more immersive, SotC or Halo, GoW or Ninja Gaiden??, this gen is full of nice graphics game, but there is more examples of great game with poor graphics with high levels of immersive gameplay, Wii sport is the best example, the success is not for the graphics, is for the immersion caused by the the new way of interaction...

GTA series is a nice example too, with poor graphics the game provides a great level of immersion due to the interaction and the history...


I don't even think your reading my post's properly. I said graphics "contribute" to immersivness I didn't say graphical abiliity definesthe level of immersivness. But crappy graphics deprive the the immersivness of the game because or eyes are starting to adjust to HD level graphics.

 There are many factors which affect immersivness.

Audio

Voice Acting

Graphics ( A major factor)

Level of Detail

Story Line

Gameplay

User involvment

 

Wii Sports is an interactive game !!!  Interactivity contributes to immersion but it also doesn't define the level of immersion in a game. The more interactive a game is the less immersive it can be , interactivity requires concious thought , concious thought make you feel more external to the game.

 GTA has similar levels of interaction to the average game , like I said before , the believability of the GTA world , the enviroments ,storyline ,  gameplay , audio , graphics , level of detail are all contributing factors.




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@Million

You have the wierdest way of agreeing with people, and it's annoying because I had to re read that about
3 times before I realized you weren't being a wise ass.

Wait you were agreeing with me right? =P

Ok anyway that's my point and beyond which is each game can go in it's own direction in the case of the Wii photorealism may not be
a direction to go, it's not for me to say but I'll say it; I don't think photorealistic graphics can be done on that system, as far as textures go, I mean they can be done but not in large dosages.

With that said PS3 and Xbox360 can't accomplish this either at least not on a large scale. Of course I mean with enviornmental physics and animations.

The most valuable reason I have for this is because they would need double the RAM of most high end computers today, and I'm not just talking about video ram I mean HD ram.

about 2.5 gigs of ram should be enough to run a GTA scale game that looks even more realistic than assassins creed, of course I'm certain the cell proccessor can concievably do that.. but that's where I end talks about that.

My point is comparing stills is like some user said above but in my own words: Idiotic beyond a doubt but people are free to be idiots.

As for immersion I have one question for you then million (I wont get back to you soon life is calling and its a nice day) what is immersion.

Cause I could of sword I was immersed into Wii boxing. Anyone that walked into the store and played it got lost in it too.



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Million said:
 


I don't even think your reading my post's properly. I said graphics "contribute" to immersivness I didn't say graphical abiliity definesthe level of immersivness. But crappy graphics deprive the the immersivness of the game because or eyes are starting to adjust to HD level graphics.

 There are many factors which affect immersivness.

Audio

Voice Acting

Graphics ( A major factor)

Level of Detail

Story Line

Gameplay

User involvment

 

Wii Sports is an interactive game !!!  Interactivity contributes to immersion but it also doesn't define the level of immersion in a game. The more interactive a game is the less immersive it can be , interactivity requires concious thought , concious thought make you feel more external to the game.

 GTA has similar levels of interaction to the average game , like I said before , the believability of the GTA world , the enviroments ,storyline ,  gameplay , audio , graphics , level of detail are all contributing factors.


 1st, your post start to make more sense now, but you haven't answer my question... and many of "your factors"doesn't appear until this post...

Second, I'm sorry but any game need conscious thought, if not you are just watching a movie, or you are not alive, no gamer can go trought any game withouth conscoius thought of his actions...

There you go, with your last sentence, the immersion of the game is no related to the graphics alone, by your stament any game with  the same quality in the graphics department with good story line and good gameplay can be as immersive as GTA...



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Made with Blender + LuxRender
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dib8rman said:
@Million

million (I wont get back to you soon life is calling and its a nice day) what is immersion.

Cause I could of sword I was immersed into Wii boxing. Anyone that walked into the store and played it got lost in it too.

 Well I can't dispute whether you get immersed into Wii-Boxing , i'll take you word for it.

 All I can say is that it doesn't take very much to obtain you complete focus if indeed you feel fully immersed in Wii-Sports.




Wii and the HD consoles both break immersion, but at different points of interaction.

Both consoles are stuck with the limitations of the TV screen. No matter how high res or photorealistic the HD consoles' graphics get, they're still stuck showing an image on a 2D screen. Though head-tracking could make some powerful and immersive 3D illusions in the near future, right now PS360 and Wii both stuck with a 2D image, even if one of those images is more detailed than the other.

The big immersive advantage of the HD consoles right now is 3D surround sound. This requires the right audio setup, but it's clearly more immersive when sounds that come from behind the camera in the game are emitted behind the player. Two-channel stereo can't compete.

Wii has an obvious advantage in immersive controls. When I aim the Wiimote differently in MP3, Samus similarly changes her aim in the fantasy world. When I point and squeeze the trigger, she points and squeezes the trigger. Thumbsticks and button presses add a level of abstraction that distance the player from their in-game avatar, and obviously, the Wii is still somewhat bound by these limitations for most games.

I hate semantics arguements, but I disagree with your usage of the word immersion, swyggi. When you talk about how players can get more immersed in the game if their arms don't get tired when they swing a sword around, well, to me that's abstraction, not immersion. It's a disconnect with the game world, because swinging a sword around is in fact tiring.

I think a better word might be escapism. Letting your in-game avatar do all the hard work while you comfortably tap buttons on your couch isn't immersive, but it does allow you to escape the physical limitations of your own body to a greater degree.



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Most immersive game ever?

in no particular order; systemshock2, deusex, nwn, kotor, guildwars
prophesies, morrowind, dukenukem3d, darkforces and jedi knight sequels,
elite forces, syndicate, american mcgee's alice, severance blade of
darkness, hl1+2+ep1, mazpayne1+2, vampire the masqerade.

Ultima Underworld I. For several days straight I was 'LIVING' in the
Abyss and when I had to sleep, well, I was still there...!

Half-Life series, esp. HL2...this definitely tops the list -- Valve
nailed the post-invasion atmosphere by setting the events in Eastern
Europe and mixing up the locales (the original Black Mesa was a fun
romp, too)

AvP2...I can still hear that muffled Marine machine gun blasting away
Alien parts

SS2...alien collective + limited pick-ups + demented antagonist =
survival horror bliss!

Thief series...still enjoy Garrett's commentary

Doom 3: RoE...I know, I know, but I love the Grabber and the
double-barrel shotgun

Oblivion...create your own adventure and deftly place arrows in your enemies

Even bits of Far Cry and Halo...when they turned down the cheesiness

 

Dungeon Master on the Amiga.

 

#1 : Unreal. Never did a game drag me in so much. Music, graphics,
enemies, landscapes etc etc - I've never experienced that since. Who
can ever forget the approach to the Nali tower? The underground river
ride, the first meeting with the Skaarj. I could go on. I started to
love those Nali guys! I was there. Excellent.

#2 : System Shock 2. Except for the plastic guns ..... thanks Werner ...

 

Most immersive--Diablo 2/LoD, undoubtedly, followed closely by Falcon 3.0,
since genre's irrelevant. They're the only games I've ever played that
stayed on my drive for years. Privateer could perhaps have been a player
here, too, had there simply been more to it. I doubt I've ever been so
totally immersed in a game as that one, but it was only for days. 

 

SS2 and the first Thief game.

 

All of them are opinions and nearly none are related to the graphics alone... more are related to the atmosphere and interaction...



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Made with Blender + LuxRender
"Since you can´t understand ... there is no point to taking you seriously."