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Forums - Gaming - The Secret of Console War: Wii Exposed

The Secret that Nintendo Tries to Ignore

Nintendo’s latest entrant into the console war has no doubt been the company’s most successful entry since the original Nintendo Entertainment System in the 80s. The Wii has managed to continually sell out in stores since its release in November of 2006. In just a meager year and half, its already managed to outsell its predecessor, the Gamecube. It shattered the PS2’s record of selling 10 million consoles in the US by a near 4 months. It currently holds the most market share out of the next gen systems. Nintendo, without a doubt, must be extremely proud of Miyamoto’s latest brain child.

That being said, there is something seriously wrong with the Nintendo Wii. No, its not that it doesn’t have the graphical capabilities of the 360/PS3. Nor is it the lackluster online service Nintendo provides either. It isn’t the paltry amount of hard drive space, sometimes unresponsive accelerometers of the nunchuck, or even the chuckle-inspiring name of the console. Its the software library.

BY COMPARISON

Since its release in 2005, there have been some 374 games released for the XBox 360. Of the 374, 86 titles have received a ‘good’ rating(an average ranking of 80% or higher, as per GameRankings). 92 have received ‘poor’ ratings(an average of lower than 60%). That means about 26% of the games for the 360 are ‘good’, and about 24% are considered trash. The PS3 has seen 122 games released, with 40(33%) good games and 20(17%) poor games(ironic considering the most common argument against the PS3 is a lack of good games).

The Wii, released alongside the PS3 in November 2006, has seen a considerable 189 games released. Of these titles, a whoping 69, or 37% are complete trash. On the flipside, there are only 20 good games, making up a minuscule 11% - and of those 20, 4 of them are ports of last generation PS2/Gamecube games! What happened?

One word.

Shovelware

WHAT IS SHOVELWARE?

http://ecx.images-amazon.com/images/I/513az-FZKkL.jpg" width="98" height="130" align="left">Shovelware is a term used to denote software churned out solely to turn a quick buck. Generally, there is very little effort put into these titles, and it shows. When you think of shovelware, titles like movie tie-ins or the latest Hannah Montanna games should immediately come to mind.

So how did this happen? How did so much shovelware infestate the Wii’s library? A multitude of factors have contributed to this situation.

First and foremost is the way in which Nintendo has marketed the Wii. Nintendo has been very vocal on wanting to expand its audience beyond the traditional core gamers. “We want to broaden the definition of what a video game is, to create games for people whether they are 5 or 95, whether they are men or women” Nintendo’s Senior Managing Director Shigeru Miyamoto told Times Online.

As a result, you now have a much broader audience buying games for the Wii. And when this new demographic is shopping for a game, they no longer do the typical research that the core gamers have done in the past. This new demographic are the type that would opt to pick “Pirates of the Carribean: At World’s End”(average review 54%) over “No More Heroes”(average 83%) to satisfy their sword fighting needs. They buy on name brand recognition almost exclusively.

Another factor that has lead to shovelware latching on to the Wii is the low development costs of software for the console. Because the Wii’s technical specs aren’t as advanced as the PS3 and 360, the price of developing a game for the Wii is considerably less. Price is a huge factor in shovelware - these games are meant to make a quick buck, and the less thats spent in development results in more profit. Wii projects are “… easily one fourth, one fifth, even one sixth of some 360, PS3 projects” admits Dan Borth of Red Fly Studios in a recent interview with Gamasutra. On top of this, development for the Wii is also easier, resulting in a smaller time frame for the completion of these games, again meaning more profit.

Finally, the Wii’s excellent sales numbers are the final nail in the coffin. Of course, to make the most money, the game has to be released on the platform with most hardware out there. This was the case with the PS2 last generation, and again is the case this generation. Though, even in comparison to the PS2, the Wii has an extraordinary amount of garbage games. Of the 1500 or so released PS2 games, about 28% were junk shovelware, and 21% were good games - a 10% difference on both sides!

WHAT NEEDS TO BE DONE?

The fault of this lies both in the hands of Nintendo and the gamers. Nintendo as a corporation should want to protect the image of its console. Right now, Nintendo has to enforce some quality control measures. Sony has a nasty reputation amongst developers for declining projects that didn’t show off the power of the Playstation brand. If Nintendo wants the Wii’s garbage collector reputation to improve, they should take a trip back to the 16 bit era when they were a bit stricter.

The onus also falls on us, the gamers, as well. We put the money into developers hands by purchasing the games. Support developers that put out that extra effort. Demand quality, and don’t settle for less! Hopefully a time will come when every title released for the Wii is truly innovative and fresh.



Poor PS3 Sales Means Smaller Losses

"Actually, because the number of units sold was not as high as we hoped, the loss was better than our original expectation," Quotes from Sony’s CFO Nobuyuki Oneda.

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NVM what I posted.  This article is pretty good though.  I think it uses relevant data in a way that reflects what is actually happening.



We had two bags of grass, seventy-five pellets of mescaline, five sheets of high-powered blotter acid, a salt shaker half full of cocaine, a whole galaxy of multi-colored uppers, downers, screamers, laughers…Also a quart of tequila, a quart of rum, a case of beer, a pint of raw ether and two dozen amyls.  The only thing that really worried me was the ether.  There is nothing in the world more helpless and irresponsible and depraved than a man in the depths of an ether binge. –Raoul Duke

It is hard to shed anything but crocodile tears over White House speechwriter Patrick Buchanan's tragic analysis of the Nixon debacle. "It's like Sisyphus," he said. "We rolled the rock all the way up the mountain...and it rolled right back down on us...."  Neither Sisyphus nor the commander of the Light Brigade nor Pat Buchanan had the time or any real inclination to question what they were doing...a martyr, to the bitter end, to a "flawed" cause and a narrow, atavistic concept of conservative politics that has done more damage to itself and the country in less than six years than its liberal enemies could have done in two or three decades. -Hunter S. Thompson

Before reading the article, I should point out that their example of Pirates of the Carribean at Worlds end is a bad one, as the Wii was one of the worst platforms for that game.



I'm a mod, come to me if there's mod'n to do. 

Chrizum is the best thing to happen to the internet, Period.

Serves me right for challenging his sales predictions!

Bet with dsisister44: Red Steel 2 will sell 1 million within it's first 365 days of sales.

Would you care to put a similar graph but with the last gen consoles???



By me:

Made with Blender + LuxRender
"Since you can´t understand ... there is no point to taking you seriously."

So shovleware is good thing or a bad thing? Well mini games compilations such as carnival games was good, and Disney's High School Musical was in 750, 000 sales so far. So why need to stop shovelwares then? Even Mario and Sonic is considered a shovelware



end of core gaming days prediction:

 

E3 2006-The beginning of the end. Wii introduced

 

E3 2008- Armageddon. Wii motion plus introduced. Wii Music. Reggie says Animal crossing was a core game. Massive disappointment. many Wii core gamers selling their Wii.

 

E3 2010- Tape runs out

http://www.fivedoves.com/letters/march2009/ICG_Tape_runs_out.jpg

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The Wii is the shovel ware machine, any game gets put on the Wii. Consequently it has the highest percentage of crap games compared to the other two consoles in this generation. The Wii is the cheapest to develop games for and a Wii game costs half the amount of a PS3 or 360 game.



The real problem in the percentages is that shovelware is easy and quick to make, hence the quick buck. Truly good games take a while longer to make (upwards of 2 years), so while shovelware was being release by the shovel load (pun intended) once the Wii become such a success, it's taken decent developers a while to finish what they were doing and put something together. So the shovelware has been piling up a lot faster, but that should change once the developers get their act in gear (and those games will probably start hitting shelves during the holiday).

It's also important to note that 28% of 1500 is 420 shovelware games, which is much much more than the Wii's measly 69. So while the Wii has more shovelware to good games compared to the PS2, the PS2 still had many shovelware games, and I expect with 100% certainty that the percentage on the Wii will drop, and about 75% certain that the percentage by the end of the generation will be similar to the PS2s.

The problem continues to be that the Wii was not expected to be the winner, and was only predicted to sell 20 million lifetime, if that, which equates to about 4 million units per year. It wasn't worth most developers time, except a few that decided to take a risk, like Ubisoft, and were rewarded (or were lucky enough that few decided to, and so capitalized on demand that was there, with few choices to satisfy that demand).



yushire said:
So shovleware is good thing or a bad thing? Well mini games compilations such as carnival games was good, and Disney's High School Musical was in 750, 000 sales so far. So why need to stop shovelwares then? Even Mario and Sonic is considered a shovelware

I think shovelware is a no-win proposition: If a system has shovelware, it means the quality of the system's library is being diluted.  If a system doesn't have shovelware, it means the system is in such dire straits that even the worst developers won't touch it.  Either way, it comes down to how the individual wants to spin it.  Personally, though, I believe that the prevalence of shovelware is a positive indicator (though not necessarily a good thing in itself), as the best systems have always received the lion's share of shovelware in addition to the finest games.



Super World Cup Fighter II: Championship 2010 Edition

We've done this game before, deciding what percentages are used to call a game "good" or "poor" vastly changes the outcome and the conclusions.

What is up with the last few weeks...it seems like everyone decided to rehash old arguments all at once.



To Each Man, Responsibility

"they should take a trip back to the 16 bit era when they were a bit stricter."

The author fails at video game history. Nintendo didn't really have quality standards. They had censorship standards, which they are not about to go back to.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs