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The real problem in the percentages is that shovelware is easy and quick to make, hence the quick buck. Truly good games take a while longer to make (upwards of 2 years), so while shovelware was being release by the shovel load (pun intended) once the Wii become such a success, it's taken decent developers a while to finish what they were doing and put something together. So the shovelware has been piling up a lot faster, but that should change once the developers get their act in gear (and those games will probably start hitting shelves during the holiday).

It's also important to note that 28% of 1500 is 420 shovelware games, which is much much more than the Wii's measly 69. So while the Wii has more shovelware to good games compared to the PS2, the PS2 still had many shovelware games, and I expect with 100% certainty that the percentage on the Wii will drop, and about 75% certain that the percentage by the end of the generation will be similar to the PS2s.

The problem continues to be that the Wii was not expected to be the winner, and was only predicted to sell 20 million lifetime, if that, which equates to about 4 million units per year. It wasn't worth most developers time, except a few that decided to take a risk, like Ubisoft, and were rewarded (or were lucky enough that few decided to, and so capitalized on demand that was there, with few choices to satisfy that demand).