The biggest problem with the Dreamcast was simply that Sega was out of money and couldn't support the machine like it deserved. Also, EA didn't support the Dreamcast AT ALL, which was another nail in that coffin. Then, it was the easiest pirated system on the face of the planet. No modifications, just burn and play. So, I'm unsure of how it would've done if it stayed in the race. I think the system would've been made completely different. No EA support is telling though.
Threads of Interest:
The Movie Thread: http://www.vgchartz.com/forum/thread.php?id=6880
The Crow Eating Thread: http://www.vgchartz.com/forum/thread.php?start=0&id=3886
The Betting Thread: http://www.vgchartz.com/forum/thread.php?start=0&id=7104
Custom GIFs Thread: http://www.vgchartz.com/forum/thread.php?id=18963
The Greatest Game Ever Conceived On Any Platform
Tag: "I have tasted Obi-Wan's bitter tears"
This isn't all that easy to answer because the Dreamcast failed for a wide variety of reasons and depending on which reasons are eliminated would influence how it impacted the generation.
Regardless, the assumptions that you could make would have multiple impacts across all platforms and would be centered around stronger sales for the Dreamcast; early on these strong sales would come at the expense to the PS2 which would lower the lead that it had on the XBox and Gamecube, at this point things become difficult to predict because the lower lead of the PS2 would likely limit the number of exclusive games while (at the same time) there is also more competition from an aging Dreamcast.
I don't think EA would have made much of a difference because Sega's own 2K series always received high reviews. It is a shame that the Dreamcast didn't make it though, it is my favorite of last gen. In fact I just picked Virtual On again yesterday, and started playing it and loving it just as much as I did the first time I played it.
What if, what if, what if.


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Bet with disolitude: Left4Dead will have a higher Metacritic rating than Project Origin, 3 months after the second game's release. (hasn't been 3 months but it looks like I won :-p )
Sega had their golden opportunity in the 32 bit generation when Nintendo fell from glory and Sony was the new guy that didn't start out well. They could have been in Sony's position at at the end of that generation but they blew it.
currently playing: Skyward Sword, Mario Sunshine, Xenoblade Chronicles X
What if we got next gen sequels to Jet Set Radio and Panzer Dragoon? now that is a good question...

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| HappySqurriel said: This isn't all that easy to answer because the Dreamcast failed for a wide variety of reasons and depending on which reasons are eliminated would influence how it impacted the generation. Regardless, the assumptions that you could make would have multiple impacts across all platforms and would be centered around stronger sales for the Dreamcast; early on these strong sales would come at the expense to the PS2 which would lower the lead that it had on the XBox and Gamecube, at this point things become difficult to predict because the lower lead of the PS2 would likely limit the number of exclusive games while (at the same time) there is also more competition from an aging Dreamcast. |
This is an interesting thought HappySquirrel. I could really imagine that a better Dreamcast performance could have helped the Gamecube. As you said, if there were two consoles competing, the exclusives would have been split between them and that would have meant that the Cube's exclusives would have been more important. I don't say that it could have outsold the ps2, but maybe it could have reached N64 levels.