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Forums - Nintendo - ocarina of time remake dungeons are too easy

i have been loving this remake, everything about it, however these dungeons are completely dumbed down, and some of the designs are changed in ways that are just not as good. it sucks to say because this game has been better than the original in every way, but as i play more and more, it becomes impossible to ignore just how easy it is. it is almost as if some of these dungeons play themselves. you just go from a to b to c. something very important has been lost here, and it is not something i could easily verbalize. if you know the game very well, you know exactly what i am talking about. it is just disappointing to see. i almost feel like they dumbed down aspects of this game so that the masses wouldnt get frustrated because most people just want to play it and get through it and never think about it again. people dont want to get stuck, they dont want to take time working through a problem. there is just something off about some of these changes. 

i think this game is really cool, and i want to like it better than the original, but i know i am not going to. what do you guys think?



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I have beaten the original at least 5 times, and currently on water temple with Remake. I haven't noticed any major changes in the dungeons. Seem 95% the same to me, if not 99%.



rtx 4090, 32 gb ram, i7-13700k

Switch 2

Chrkeller said:

I have beaten the original at least 5 times, and currently on water temple with Remake. I haven't noticed any major changes in the dungeons. Seem 95% the same to me, if not 99%.

the fire temple i think is a good example of the remake being dumbed down. they really simplified that one. 

so i want to ask a question then, in the remake did you ever get stuck in the fire temple? did you ever feel like you had to think about what to do or explore at all? how long do you think it took you to beat it? i am genuinely curious about this. i know the game backward and forward so to me it seems really obvious that the remake fire temple is a lot more simplified. i feel like if you went and played the original fire temple right now, you would see that it is a more challenging and satisfying experience once completed (aside from the fact that the remake looks and plays better, i am just talking about design)



Total Championships: Nintendo - 4, Sony - 2, Atari - 1, Microsoft - 0, Sega - 0

angrypoolman said:
Chrkeller said:

I have beaten the original at least 5 times, and currently on water temple with Remake. I haven't noticed any major changes in the dungeons. Seem 95% the same to me, if not 99%.

the fire temple i think is a good example of the remake being dumbed down. they really simplified that one. 

so i want to ask a question then, in the remake did you ever get stuck in the fire temple? did you ever feel like you had to think about what to do or explore at all? how long do you think it took you to beat it? 

What changed in the fire temple, specifically?  I didn't notice any major changes.  

I did miss a skull i had to go back for.  And there are multiple chests on the top floor I hadn't figured out yet.  I didn't get stuck but also have played ocarina half a dozen at this time.  Probably 60 to 90 minutes to complete.  



rtx 4090, 32 gb ram, i7-13700k

Switch 2

Chrkeller said:
angrypoolman said:

the fire temple i think is a good example of the remake being dumbed down. they really simplified that one. 

so i want to ask a question then, in the remake did you ever get stuck in the fire temple? did you ever feel like you had to think about what to do or explore at all? how long do you think it took you to beat it? 

What changed in the fire temple, specifically?  I didn't notice any major changes.  

I did miss a skull i had to go back for.  And there are multiple chests on the top floor I hadn't figured out yet.  I didn't get stuck but also have played ocarina half a dozen at this time.  Probably 60 to 90 minutes to complete.  

60 to 90 minutes is fair.

well some of the things are hard to explain over text, I would kind of have to go through the rooms one by one and i could easily explain. the layouts are identical but they changed some key things. in the room with the rocks, you used to have to bomb walls to find hidden chests, but now they are easily visible. in the room with the really tiny walkways, if you fell down, it used to bring you allt he way down to the beginning of the level, now its just a pool of lava. it used to make it feel like the level was really cool in how it was interconnected. that has been lost. the room with the hammer, those stairs were more menacing and you didnt have as much time to get to the chest. if you fell, again you fell to the beginning of the level. these are just things off the top of my head. something else that was lost, and this is more when thinking about new players, that first goron you save points out that pillar in the middle of the room can get you to the boss. on a first playthrough, it really feels special and surprising that you came full circle and ended up in that spot when you use the hammer on the pillar, it is a really neat moment that i think is lost for new players because they already have that end goal in mind. 



Total Championships: Nintendo - 4, Sony - 2, Atari - 1, Microsoft - 0, Sega - 0

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angrypoolman said:
Chrkeller said:

What changed in the fire temple, specifically?  I didn't notice any major changes.  

I did miss a skull i had to go back for.  And there are multiple chests on the top floor I hadn't figured out yet.  I didn't get stuck but also have played ocarina half a dozen at this time.  Probably 60 to 90 minutes to complete.  

60 to 90 minutes is fair.

well some of the things are hard to explain over text, I would kind of have to go through the rooms one by one and i could easily explain. the layouts are identical but they changed some key things. in the room with the rocks, you used to have to bomb walls to find hidden chests, but now they are easily visible. in the room with the really tiny walkways, if you fell down, it used to bring you allt he way down to the beginning of the level, now its just a pool of lava. it used to make it feel like the level was really cool in how it was interconnected. that has been lost. the room with the hammer, those stairs were more menacing and you didnt have as much time to get to the chest. if you fell, again you fell to the beginning of the level. these are just things off the top of my head. something else that was lost, and this is more when thinking about new players, that first goron you save points out that pillar in the middle of the room can get you to the boss. on a first playthrough, it really feels special and surprising that you came full circle and ended up in that spot when you use the hammer on the pillar, it is a really neat moment that i think is lost for new players because they already have that end goal in mind. 

Only thing I noticed was gorons gave more information.  Perhaps more than they should, hard to say because I have played the game previously.  The other changes you mentioned, I never would have noticed.  I do think the internet amps minor things into bigger issues than it is.  No being cheeky but the vast majority of your post, never would have noticed. 

Edit

I hear the water temple is more clear, but so was the 3ds version, because it is needed.  The original is terrible.  And thank God for quick iron boat change.

Last edited by Chrkeller - 6 days ago

rtx 4090, 32 gb ram, i7-13700k

Switch 2

The game is extremely easy—from the puzzles to the combat. It really should have a difficulty selector or a "Master Quest" mode for veterans. I don’t understand how so many people gave it a 10, considering the developers didn’t give a single thought to veteran players who are looking for a bit of a challenge.



Master Quest DLC is coming. Wait it out for that then



Bite my shiny metal cockpit!

Chrkeller said:
angrypoolman said:

60 to 90 minutes is fair.

well some of the things are hard to explain over text, I would kind of have to go through the rooms one by one and i could easily explain. the layouts are identical but they changed some key things. in the room with the rocks, you used to have to bomb walls to find hidden chests, but now they are easily visible. in the room with the really tiny walkways, if you fell down, it used to bring you allt he way down to the beginning of the level, now its just a pool of lava. it used to make it feel like the level was really cool in how it was interconnected. that has been lost. the room with the hammer, those stairs were more menacing and you didnt have as much time to get to the chest. if you fell, again you fell to the beginning of the level. these are just things off the top of my head. something else that was lost, and this is more when thinking about new players, that first goron you save points out that pillar in the middle of the room can get you to the boss. on a first playthrough, it really feels special and surprising that you came full circle and ended up in that spot when you use the hammer on the pillar, it is a really neat moment that i think is lost for new players because they already have that end goal in mind. 

Only thing I noticed was gorons gave more information.  Perhaps more than they should, hard to say because I have played the game previously.  The other changes you mentioned, I never would have noticed.  I do think the internet amps minor things into bigger issues than it is.  No being cheeky but the vast majority of your post, never would have noticed. 

Edit

I hear the water temple is more clear, but so was the 3ds version, because it is needed.  The original is terrible.  And thank God for quick iron boat change.

these things that i mentioned are what made the fire temple memorable to me. it honestly blows my mind that you said you wouldnt have noticed these things. i agree with you about the internet, but i am not the internet. i am a person. and these are some of the things that after playing the fire temple, i just didnt feel that satisfied with it. i have been enjoying the game immensely, but the deeper i get into it, the more and more that these kinds of changes become noticeable and drag down the experience for me. and its not because they are changing it to make it different, it is because they are changing it in a way that makes it not as good. but i understand, people would rather have things right in front of them instead of hidden. they would rather fall into a pool of lava and respawn at the door than fall to the beginning of the temple so they could get through it faster. they cant spend more than ten seconds feeling stuck or else they will just consult a guide and spend no time actually exploring and working their way through it. that is the impression i am getting. not from you, but from others i have seen commenting on this aspect of the game.



Total Championships: Nintendo - 4, Sony - 2, Atari - 1, Microsoft - 0, Sega - 0

Mano777 said:

The game is extremely easy—from the puzzles to the combat. It really should have a difficulty selector or a "Master Quest" mode for veterans. I don’t understand how so many people gave it a 10, considering the developers didn’t give a single thought to veteran players who are looking for a bit of a challenge.

i agree with you that its just much easier in general, but some of what is making it easy cannot be undone with a master quest mode or a hero mode. one of the main problems i have is the changes they have made within the dungeons that just plain simplify it.

i am glad so many people gave it a 10, but now that i am playing through it, i am surprised by it as well. one of the reviews that gave it an 8 i think was very fair in its criticisms, although i think an 8 is still too low. lol. for all my complaints, id give it a 9.7, but as a nintendo supremacist, i would want to see nothing more than 10s from any and every reviewer. haha. original is still a dominating 10/10, there is no changing that. i think the remake falls a bit short because of some of these things, otherwise it would be right there with it. 



Total Championships: Nintendo - 4, Sony - 2, Atari - 1, Microsoft - 0, Sega - 0