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Forums - Sony - Was the PS Vita a good system?

 

Was it a good system at the end of the day?

Yes, it was ultimately a good system 15 75.00%
 
No, it was bad 5 25.00%
 
Total:20
HoloDust said:
curl-6 said:

Don't misunderstand, I'm not saying it was bad, (wouldn't know, I never owned one as handhelds aren't my cup of tea) just asking Holodust to elaborate.

It ultimately failed on its initial promise, console gaming on the go - they more than had the necessary hardware, they dropped the ball with software (and convincing or moneyhatting major 3rd party to put more effort into it). if you look at it like small games/indie handheld, then yeah, it was fine.

Ah, fair enough, thanks.

Did you think stuff like Uncharted/Killzone/Wipeout were up to standard, but then support dried up, or did they never quite hit the bar in your view?



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Wipeout 2048 is great and Gravity Rush and Tearaway were good games and showed off the Vita's hardware in the same way Nintendo games show off their gimmicks in fun ways. Sony just gave up.



Bite my shiny metal cockpit!

curl-6 said:
HoloDust said:

It ultimately failed on its initial promise, console gaming on the go - they more than had the necessary hardware, they dropped the ball with software (and convincing or moneyhatting major 3rd party to put more effort into it). if you look at it like small games/indie handheld, then yeah, it was fine.

Ah, fair enough, thanks.

Did you think stuff like Uncharted/Killzone/Wipeout were up to standard, but then support dried up, or did they never quite hit the bar in your view?

Except for Wipeout, all the other iterations of PS franchises felt like lesser versions of the home consoles releases. This was also true for many third party exclusive games (Assassin's Creed, Call of Duty, etc). It was not like Nintendo handhelds whose games just had different approaches rather than being "the same as home console, but smaller and worse". In fact, PS Vita shone the most with their purely handheld games, like Gravity Rush, Tearaway, etc.

Even games that should have had more or less parity with the home console release like the HD releases played and looked MUCH worse than on PS3 (Jak & Daxter Collection being the worst offender of this. I'm still disappointed at how bad they screwed this one up).

More than "giving up", Sony just fundamentally misunderstood what kind of games they should make. They promised home console tier gaming on the go, but they knew they didn't have the hardware for that yet, nor the budget for making both big games on home console and on the go. That's why they made poor man versions of Uncharted, Killzone, Resistance, etc.

Last edited by Vodacixi - 1 day ago

Never wanted one.



curl-6 said:
HoloDust said:

It ultimately failed on its initial promise, console gaming on the go - they more than had the necessary hardware, they dropped the ball with software (and convincing or moneyhatting major 3rd party to put more effort into it). if you look at it like small games/indie handheld, then yeah, it was fine.

Ah, fair enough, thanks.

Did you think stuff like Uncharted/Killzone/Wipeout were up to standard, but then support dried up, or did they never quite hit the bar in your view?

I think they were fine...but Sony can't support their consoles on 1st party content alone, and apart from few games from 3rd party AAA publishers that really felt like console games on the go, they didn't manage to attract enough support (like they did with GTA Liberty City Stories for PSP for example) - not to mention they've abandoned it themselves fairly quickly.

Not that I think Vita would be (due to general decline in handheld market) hugely more successful even if did have all the necessary support (maybe 10M more?), but its library would be much richer with content it was advertised for.