IcaroRibeiro said:
There was a big a total of 0 new IPs created under Furakawa supervision Under Iwata there were several. Granted it's not a totally fair comparison because the current state of gaming as a whole is to be less innovation driven, but there was much more focus on IP expansion during Iwata Furakawa however has a more corporative mind, he likes Nintendo's expansion for other media like movies, while Iwata kept Nintendo's obsession with their IPs being gaming-excluse Furakawa wants Nintendo to slowly transition from a brand that feels totally apart from the rest of industry to being an active part of this industry: More powerful console, standard control schema, moving to a more service/subscription-based revenues, more focus on online multiplayer, more focus on DLCs and expansions, more focus on digital If those changes are good or not is to anyone guess, but the signs are clear |
Yamauchi chased after the strongest tech until Yokoi convinced him otherwise following his passing, at which point the Blue Ocean strategy of Yamauchi was what decided who would appointed as his successor.
Iwata just so happened to be that guy. And while he did merely inherit the DS, Iwata (alongside Miyamoto) was (were) heavily responsible for the creation of the Wii. Wii U and 3DS were other of his innovations as well as Nintendo Switch— two systems with a pack-in accessory marketed as an innovation, and one which was a genuine step forward for the industry.
Switch 2 is far more innovative than Wii U ever was. A pack-in touchscreen is not as innovative as, say, rumble controls which are so advanced that you no longer need speakers in the controller nor the ability to detach your Joy Con 2 controllers and use them as a mouse. Wii U was simply a bump in power, and it cost Nintendo big; Switch 2, while also mostly just a bump in power, is focused on software first, graphics second. Simply look at games such as MTFever and Pokopia— nothing jaw-droppingly advanced, but they’re such fun to play.
Additionally, you claim Furukawa is interested in DLC and expansion of revenue in subscription services… but was it not Iwata who shoehorned in DLC on titles such as NSMB2, NSMBWiiU, Smash Bros, alongside the introduction of )and heavy reliance upon) amiibo, mobile apps, etc? And since when did a fixed $20USD annual subscription indicate that Furukawa must be interested in subscription-based services for generating revenue?
Lastly, a correction: Furukawa’s focus has been on reviving long-dormant IP and or subseries, not creating new. So Famicon Detective Club, Star Fox, Endless Ocean, 2D Metroid, 2D Mario, 3D Donkey Kong, and so forth. Meanwhile Iwata would heavily lean on single series like NSMB, Mario Sports, Wii series, Captain Toad, etc.