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Forums - Gaming - Nvidia reveals DLSS 5 , essentially applies AI filter to games in real time.

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sc94597 said:
curl-6 said:

Pokémon isn't made by Nintendo, but by Gamefreak, so it doesn't really demonstrate that Nintendo are open to using it.

Nintendo is the publisher and co-owner of the franchise, if they didn't want GameFreak to use DLSS they could decide such. Hence they're not "philosophically opposed to DLSS."

Nintendo aren't that hands on with their partners, they don't really enforce their technical preferences on them; in the Switch 1 era for instance Nintendo almost entirely eschewed anti-aliasing, yet they didn't mandate that say Monolith Soft or Next Level not use it in their games, DLSS seems to be the same.



Leynos said:

Didn't Xenoblade 3 use FSR? If so then yeah next game will use DLSS. After all don't want a repeat of Xenoblade 2.

Tears of the Kingdom and Splatoon 3 used FSR, Xenoblade 3 used a custom upsampling solution IIRC.



curl-6 said:
sc94597 said:

Nintendo is the publisher and co-owner of the franchise, if they didn't want GameFreak to use DLSS they could decide such. Hence they're not "philosophically opposed to DLSS."

Nintendo aren't that hands on with their partners, they don't really enforce their technical preferences on them; in the Switch 1 era for instance Nintendo almost entirely eschewed anti-aliasing, yet they didn't mandate that say Monolith Soft or Next Level not use it in their games, DLSS seems to be the same.

What is "Nintendo" in your view? Monolith Soft and Next Level are first party developers and not "partners" in my opinion. Monolith Soft in particular has touched so many Nintendo games as co-developers in addition to Xenoblade.

Game Freak on the other-hand is "second party" or "third party" depending on how you want to classify them. 



I mean Nintendo owns Monolith and they have Monolith B studio that work on Zelda,Mario Kart, Splatoon and more.



Bite my shiny metal cockpit!

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sc94597 said:
curl-6 said:

Nintendo aren't that hands on with their partners, they don't really enforce their technical preferences on them; in the Switch 1 era for instance Nintendo almost entirely eschewed anti-aliasing, yet they didn't mandate that say Monolith Soft or Next Level not use it in their games, DLSS seems to be the same.

What is "Nintendo" in your view? Monolith Soft and Next Level are first party developers and not "partners" in my opinion. Monolith Soft in particular has touched so many Nintendo games as co-developers in addition to Xenoblade.

Game Freak on the other-hand is "second party" or "third party" depending on how you want to classify them. 

Nintendo's internal studios, EPD, are the ones who seem to be avoiding stuff like DLSS, (or AA last gen) external first party studios like Monolith Soft, Retro, and Next Level Games have always had different priorities.



curl-6 said:
sc94597 said:

What is "Nintendo" in your view? Monolith Soft and Next Level are first party developers and not "partners" in my opinion. Monolith Soft in particular has touched so many Nintendo games as co-developers in addition to Xenoblade.

Game Freak on the other-hand is "second party" or "third party" depending on how you want to classify them. 

Nintendo's internal studios, EPD, are the ones who seem to be avoiding stuff like DLSS, (or AA last gen) external first party studios like Monolith Soft, Retro, and Next Level Games have always had different priorities.

I don't know if we have enough evidence that they are avoiding DLSS. Again, the two examples (Donkey Kong Bananza, Mario Kart World) started development on the SW1, which doesn't support DLSS. 

Also Monolith Soft has been touching almost everything, ostensibly because they are technically capable. I can see them putting in input that heavily sways toward using DLSS. 



sc94597 said:
curl-6 said:

Nintendo's internal studios, EPD, are the ones who seem to be avoiding stuff like DLSS, (or AA last gen) external first party studios like Monolith Soft, Retro, and Next Level Games have always had different priorities.

I don't know if we have enough evidence that they are avoiding DLSS. Again, the two examples (Donkey Kong Bananza, Mario Kart World) started development on the SW1, which doesn't support DLSS. 

Also Monolith Soft has been touching almost everything, ostensibly because they are technically capable. I can see them putting in input that heavily sways toward using DLSS. 

Drag x Drive doesn't use DLSS and that's a Switch 2 game. I'm not saying they'll continue not using it going forwards mind you, that remains to be seen as its still early days.

Monolith's support studio helps with EPD projects and follows their technical lead, while their own games have quite a different set of technical priorities compared to EPD.



Can't believe Iran did something I might be happy to see



Didn't want to make a new thread but on the subject of AI data centers. The city of Lake Tahoe will be without any power in 2027 unless they figure something out. The energy supplier is choosing AI data centers over an entire city. I'm not here to feed a paranoia we will all die. It is something to be aware of.



Bite my shiny metal cockpit!