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sc94597 said:
curl-6 said:

Nintendo's internal studios, EPD, are the ones who seem to be avoiding stuff like DLSS, (or AA last gen) external first party studios like Monolith Soft, Retro, and Next Level Games have always had different priorities.

I don't know if we have enough evidence that they are avoiding DLSS. Again, the two examples (Donkey Kong Bananza, Mario Kart World) started development on the SW1, which doesn't support DLSS. 

Also Monolith Soft has been touching almost everything, ostensibly because they are technically capable. I can see them putting in input that heavily sways toward using DLSS. 

Drag x Drive doesn't use DLSS and that's a Switch 2 game. I'm not saying they'll continue not using it going forwards mind you, that remains to be seen as its still early days.

Monolith's support studio helps with EPD projects and follows their technical lead, while their own games have quite a different set of technical priorities compared to EPD.