curl-6 said:
Nintendo's internal studios, EPD, are the ones who seem to be avoiding stuff like DLSS, (or AA last gen) external first party studios like Monolith Soft, Retro, and Next Level Games have always had different priorities. |
I don't know if we have enough evidence that they are avoiding DLSS. Again, the two examples (Donkey Kong Bananza, Mario Kart World) started development on the SW1, which doesn't support DLSS.
Also Monolith Soft has been touching almost everything, ostensibly because they are technically capable. I can see them putting in input that heavily sways toward using DLSS.







