I think there are significant differences between Sony, Microsoft, and Nintendo's strategies and positions here that should be considered.
For Microsoft, Game Pass on PC is a genuine replacement for Xbox for most people. Almost all of their first party titles release day one on both PC and Xbox. The effect is that people would rather get PC (tailored toward their needs) than an Xbox. While this does hurt Xbox sales, it doesn't hurt Microsoft's profits because software tends to be more profitable than hardware. The risk for Microsoft is that they have to directly compete with Steam, GOG, Epic Game Store, etc and not just Sony.
For Sony, the status quo has been releasing the games on PS5 and then releasing ports of them like 1-3 years later to PC. Obviously this creates a platform-stratification that Microsoft doesn't have. Especially, since Sony is releasing them on PC targeting other company's platform's and not their own. We've seen that PS5 sales have not been hurt by this, in software or hardware.
Nintendo is the company that has done the least on other hardware, but that fits their business model because 1. Nintendo designs hardware specifically to support their software and their software needs that requisite hardware, and 2. Nintendo has the strongest first party brand of the three. Sony would have to really ramp up the brand of their IP's to pull off what Nintendo does. The closest thing they have are their licensed multi-media IP's (i.e Marvel, which is really Disney's at the end of the day), but those alone aren't going to be sufficient.
I think Sony could keep its status quo of timed-exclusives, and still not risk their brand. The benefit of introducing their non multi-media IPs to others, and gaining duplicate sales probably outweighs the risks.
But of course, Sony has internal business analysts and executives who probably discover otherwise here. Only time will tell.
Last edited by sc94597 - 17 hours ago











