
As mentioned this is something AI could solve and I think this would be an example of an objectively good use case for it. Actors wouldn't be losing roles since no game is gonna have actors record literally billions of possible things the player could type for their name. Aside from the benefit of improving immersion it would also have potential for fun since it'd be funny to put a silly word as your name and have the characters call you that during serious moments.
This will change in the future. Look up SAG-AFTRA video game agreement.
My bet is in the future, beside usual VO work, actors will record custom libraries for their character in the game, on which AI will train their character's voice. So, you'll have much more than it is possible today.
JRPGfan said:
They can. |
It doesn't need to be everything or nothing. Voice acting can remain for other parts, but player names can be done by AI. I suspect it's not technically even hard to do and has more to do with what publishers/developers and voice actors can agree about. I can't really imagine voice actors being against using AI to mimic their voices for this single purposes - if not for a slippery slope argument perhaps, which might well be a legit concern.
| JRPGfan said: They can. |
For the SOTA models, speech synthesis has been indistinguishable to the average person from real voices for years now.
Having voice actors generate half a minute of 48 KHz samples would be enough nowadays for all purposes, let alone just saying someone's name here and there.
You probably can't do the latter locally, though, it would have to be all cloud-based.
haxxiy said:
For the SOTA models, speech synthesis has been indistinguishable to the average person from real voices for years now. Having voice actors generate half a minute of 48 KHz samples would be enough nowadays for all purposes, let alone just saying someone's name here and there. You probably can't do the latter locally, though, it would have to be all cloud-based. |
In film/TV industry we use trained AI voices of actors as placeholders sometimes, until we can get ADR from actual actors who should be delivering those lines - not only they sound, both technically and artistically, as if they were voiced by real actors, but on not so rare occasion they sound better than actual ADR once we finally receive them.
Last edited by HoloDust - on 22 February 2026That, and silent protagonists are annoying and lazy imo. It really breaks the immersion when the world is falling apart and your character is just standing there like a dummy and other characters are putting words in your mouth. When I think of the best stories in video games none of them have silent protags. Maybe it was cute 30 years ago but I think its time to move on.
Alex_The_Hedgehog said:
I don't remember what game it was, I think it was one of the GRID games, that used a similar system, where I could choose "Alex" from a list. But in RPGs it's really weird, like, imagine being thrown in a whole world where no people call you by your name. I can't fully immerse myself like that. |
Yes the codemasters racing games you could pick a name to be called. Forza Horizon also does this.
Difference is that in those games they have only one person use the name, your race engineer on the radio etc. So they only get one voice actor to go through recording all the names.
In an RPG they'd need to have the voice actor for every character that says your name record all possible names. It's just not really feasible without using AI to do it.
Why use AI at all? There are other solutions.
I describe myself as a little dose of toxic masculinity.
Doesnt bother me tbh. Doesnt sound like something that needs a "solution" to me. Doesnt sound like a problem at all.