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Forums - Gaming - There's one thing that really bothers me in most RPGs...



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As mentioned this is something AI could solve and I think this would be an example of an objectively good use case for it. Actors wouldn't be losing roles since no game is gonna have actors record literally billions of possible things the player could type for their name. Aside from the benefit of improving immersion it would also have potential for fun since it'd be funny to put a silly word as your name and have the characters call you that during serious moments.



This will change in the future. Look up SAG-AFTRA video game agreement.

My bet is in the future, beside usual VO work, actors will record custom libraries for their character in the game, on which AI will train their character's voice. So, you'll have much more than it is possible today.



JRPGfan said:
Alex_The_Hedgehog said:

Have you ever played an RPG where you can build your own character? Like Skyrim, or Fallout?

Well, those games have a character customization so you can "immerse" yourself into the gaming world. You can pick gender, physical appearance, clotches, and... Your name... And that's the point of this thread.

When I first played Skyrim, I thought for some time about the name of my character, so I could make the game more interesting. But there's a problem... I played it for about 12 hours, and not a single character called me by my name.

At first, they called me "Prisoner". Then, "Friend". Then, after a certain event, you will only be adressed as "Dragonborn". Seriously, this broke any kind of immersion I could have in the world of the game.

Yes, I know why that happens. Limitations. But man, I really wish they could find a solution for that, because I don't want to give my character a name, if no one is going to use it.

I think this destroys the immersion. If I'm not mistaken, South Park: The Stick of Truth threw a jab at that, when Cartman asks you for your name, and right after you input it, he starts calling you "Douchebag". I loved that.

But yeah, I hope we can see a fix for that in the near future.

They can.

By using A.I to voice all characters, killing all human jobs of voice acting in games.... such a thing would be possible.

Would you be happier with a somewhat robotic voice, saying your character name, and all other things in the game?
Or would you prefer a human voiceing dialog but resorting to "Prisoner, Friend, Dragonborn" ect ?

Also this is without a doubt, the route Microsoft is going.
So your in luck, the next bethesda games will likely have such.

It doesn't need to be everything or nothing. Voice acting can remain for other parts, but player names can be done by AI. I suspect it's not technically even hard to do and has more to do with what publishers/developers and voice actors can agree about. I can't really imagine voice actors being against using AI to mimic their voices for this single purposes - if not for a slippery slope argument perhaps, which might well be a legit concern.



JRPGfan said:

They can.

By using A.I to voice all characters, killing all human jobs of voice acting in games.... such a thing would be possible.

Would you be happier with a somewhat robotic voice, saying your character name, and all other things in the game?
Or would you prefer a human voiceing dialog but resorting to "Prisoner, Friend, Dragonborn" ect ?

Also this is without a doubt, the route Microsoft is going.
So your in luck, the next bethesda games will likely have such.

For the SOTA models, speech synthesis has been indistinguishable to the average person from real voices for years now.

Having voice actors generate half a minute of 48 KHz samples would be enough nowadays for all purposes, let alone just saying someone's name here and there.

You probably can't do the latter locally, though, it would have to be all cloud-based.



 

 

 

 

 

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haxxiy said:
JRPGfan said:

They can.

By using A.I to voice all characters, killing all human jobs of voice acting in games.... such a thing would be possible.

Would you be happier with a somewhat robotic voice, saying your character name, and all other things in the game?
Or would you prefer a human voiceing dialog but resorting to "Prisoner, Friend, Dragonborn" ect ?

Also this is without a doubt, the route Microsoft is going.
So your in luck, the next bethesda games will likely have such.

For the SOTA models, speech synthesis has been indistinguishable to the average person from real voices for years now.

Having voice actors generate half a minute of 48 KHz samples would be enough nowadays for all purposes, let alone just saying someone's name here and there.

You probably can't do the latter locally, though, it would have to be all cloud-based.

In film/TV industry we use trained AI voices of actors as placeholders sometimes, until we can get ADR from actual actors who should be delivering those lines - not only they sound, both technically and artistically, as if they were voiced by real actors, but on not so rare occasion they sound better than actual ADR once we finally receive them.

Last edited by HoloDust - 20 minutes ago