twintail said:
Why would Nintendo need them for work they are very easily, and cheaply, able to do with their current teams? Bluepoint may have high level expertise, but do you need them if you can get the work done for cheaper from other companies, example Metal Gear Solid 3 remake? |
I don't know this to be the case.
Metroid Prime 4 doesn't appear to have been easily or cheaply made, relied on lots* of outsourcing and is gorgeous but could definitely be elevated with the help of a team like BP.
We don't know the story with how easily Nintendo is navigating modern AAA affair because they haven't announced anything there besides Pokemon Wind/Wave and that game is missings its expected 2026 schedule, it also isn't as far along as it could be graphically (Looks good but still playing catch up)
Meanwhile monolith is always being pulled to work on other Nintendo open world titles, having additional help seems logical and can free up resources for them to focus on their own titles (Xenoblade, new IP etc). We don't really hear of Naughty Dog helping Insominac every time they have a new game but that seems to happen a lot with Monolith. Especially as we enter a new graphical benchmark with S2, I imagine the demand on resources and new technical knowledge is even greater.
Metal Gear Solid 3 is a much worse remake than either of Bluepoints games both artistically and technically. I also have no idea how cheap it was. BP seemingly remade Demon Souls in 2 years which is crazy given it's graphical fidelity and decent scope.
Last edited by Otter - 4 hours ago







