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Forums - Sony - Sony is shutting down Bluepoint Games

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twintail said:
Otter said:

Why would Nintendo need them for work they are very easily, and cheaply, able to do with their current teams?

Bluepoint may have high level expertise, but do you need them if you can get the work done for cheaper from other companies, example Metal Gear Solid 3 remake?

I don't know this to be the case.

Metroid Prime 4 doesn't appear to have been easily or cheaply made, relied on lots* of outsourcing and is gorgeous but could definitely be elevated with the help of a team like BP.

We don't know the story with how easily Nintendo is navigating modern AAA affair because they haven't announced anything there besides Pokemon Wind/Wave and that game is missings its expected 2026 schedule, it also isn't as far along as it could be graphically (Looks good but still playing catch up)

Meanwhile monolith is always being pulled to work on other Nintendo open world titles, having additional help seems logical and can free up resources for them to focus on their own titles (Xenoblade, new IP etc). We don't really hear of Naughty Dog helping Insominac every time they have a new game but that seems to happen a lot with Monolith. Especially as we enter a new graphical benchmark with S2, I imagine the demand on resources and new technical knowledge is even greater.

Metal Gear Solid 3 is a much worse remake than either of Bluepoints games both artistically and technically. I also have no idea how cheap it was. BP seemingly remade Demon Souls in 2 years which is crazy given it's graphical fidelity and decent scope.

Last edited by Otter - on 28 February 2026

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Nintendo doesn't have teams familiar with modern day graphical fidelity so they will be playing catch up with their more ambitious IPs.



delete.

Last edited by Otter - on 28 February 2026

Otter said:

Such crazy mismanagement from Playatation. I put emphasis on PlayStation because they should have the experience to properly direct an inexperienced studio.

GOW Live service shouldn't of been greenlit, especially not from such an inexperienced studio given how demanding and complex live service is.

Sony have a whole catalogue of games with the potential to update/upgrade. A Jack and Daxter remake/reboot would of been right down their alley and it would fit comfortably in Sonys family/adventure catalogue (Ratchet/Astrobot).

We still don't know the nuances but it sounds like they were just left to their devices and then Sony was unsatisfied with what they came up with. Was there a project Playstation suggested/wanted them to work on?

It's like they never had a plan for them to begin with. If their plan was for the studio to create original content, that content would of have to start small.

That's the major issue.

It's great Sony lets their studios work on what they want if it sounds good enough, but how can you buy a studio and don't have any actual plans to deal with it? What was the reason you even got them? Make them do that if they are failing to do something on their own.

How can closing down a studio you just bought and didn't release one game be the best option? It's your money, your decision to buy them, it's ridiculous Sony doesn't have enough vision about such a purchase to even try something else.



Otter said:
twintail said:

Why would Nintendo need them for work they are very easily, and cheaply, able to do with their current teams?

Bluepoint may have high level expertise, but do you need them if you can get the work done for cheaper from other companies, example Metal Gear Solid 3 remake?

I don't know this to be the case.

Metroid Prime 4 doesn't appear to have been easily or cheaply made, relied on lots* of outsourcing and is gorgeous but could definitely be elevated with the help of a team like BP.

We don't know the story with how easily Nintendo is navigating modern AAA affair because they haven't announced anything there besides Pokemon Wind/Wave and that game is missings its expected 2026 schedule, it also isn't as far along as it could be graphically (Looks good but still playing catch up)

Meanwhile monolith is always being pulled to work on other Nintendo open world titles, having additional help seems logical and can free up resources for them to focus on their own titles (Xenoblade, new IP etc). We don't really hear of Naughty Dog helping Insominac every time they have a new game but that seems to happen a lot with Monolith. Especially as we enter a new graphical benchmark with S2, I imagine the demand on resources and new technical knowledge is even greater.

Metal Gear Solid 3 is a much worse remake than either of Bluepoints games both artistically and technically. I also have no idea how cheap it was. BP seemingly remade Demon Souls in 2 years which is crazy given it's graphical fidelity and decent scope.

This kind of sounds like relgating Bluepoint to a support studio. This doesn't seem worth the expense for Nintendo, when they already have established teams/ partners for this, and doesn;t seem worth it for BP, who were looking to start making their own games.

Sony studios do help each other out. TloU2 was an example of this where ND partnered with SuckerPunch on assets for Seatle and also they shared data on the horse riding between TloU2 and GoT. 

Also, BP did not work on Demon Souls alone. They had help from Japan Studio (which is where the director was from).

BraLoD said:

That's the major issue.

It's great Sony lets their studios work on what they want if it sounds good enough, but how can you buy a studio and don't have any actual plans to deal with it? What was the reason you even got them? Make them do that if they are failing to do something on their own.

How can closing down a studio you just bought and didn't release one game be the best option? It's your money, your decision to buy them, it's ridiculous Sony doesn't have enough vision about such a purchase to even try something else.

Bluepoint did not want to do remakes anymore. They also didn't want to co-develop games (like they did with Demons Soul). Obviously, them being acquired was contigent on these plans. Why else would Sony need to buy a studio if their sole purpose was to remake games? There are tons of studios that are capable of doing this. 

If we take Schreier's report into account, they were already supporting Ragnarok and continued to do that initially. This makes sense since they were already assigned to work, and supporting the development of a new game can provide them with some valuble experience to do their own thing. And working with SMS, they were not meeting up with deadlines etc.  I'm also not sure if their game was a GaaS title like Destiny or Fortnite as everyone assumes.

It seemed more live-service like GT7 or Astro Bot, in the sense there would be continued content. It was a GoW where you play as Atreus in Hades... sounds more like an extention of Valhalla and more akin to a rougelike like Saros.

Anyways, whoever involved in the management of the team couldn't find a solution. BP couldn't pitch anything that made sense or was doable for them. Just an unfortuante situation all-round. Hopefully most, if not all, get positions in other parts of Sony. 



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twintail said:

This kind of sounds like relgating Bluepoint to a support studio. This doesn't seem worth the expense for Nintendo, when they already have established teams/ partners for this, and doesn;t seem worth it for BP, who were looking to start making their own games.

Bluepoint did not want to do remakes anymore. They also didn't want to co-develop games (like they did with Demons Soul). Obviously, them being acquired was contigent on these plans. Why else would Sony need to buy a studio if their sole purpose was to remake games? There are tons of studios that are capable of doing this. 

The fact that they pitched doing a remake in 2025 shows that they're willing and able. I wouldn't state a studios preference as some hard stance against potential work. Once they were bought by Sony they had options and they went for those options, and adapted once their game was cancelled. Clearly the team was more interested in being employed then being ultra picky about what they worked on.

Most studios don't get the luxury of working on exactly on what they want. 

As far as Nintendo support, they wouldn't have to be relegated to a support studio, it's just an obvious benefit and function they can also serve. Nintendo frequently engages in remakes and remasters, which is exactly what bluepoint does. Zelda in particular has an abundance the last decade and I'm praying this year we get some more announcements in this regards (hoping for the rumoured OOT remake). Bigger remakes of this kind of scope could be hugely lucrative and demand higher technical talents then Nintendo existing partners.

I'd love to see this kind of partnership and it's obvious how Bluepoint would fit into Nintendo's portfolio. That shouldn't be mistaken for me suggesting I think it's actually going to happen or that it makes business sense for Nintendo to randomly turn around and buy a team they've never worked with lol. 



Otter said:
twintail said:

This kind of sounds like relgating Bluepoint to a support studio. This doesn't seem worth the expense for Nintendo, when they already have established teams/ partners for this, and doesn;t seem worth it for BP, who were looking to start making their own games.

Bluepoint did not want to do remakes anymore. They also didn't want to co-develop games (like they did with Demons Soul). Obviously, them being acquired was contigent on these plans. Why else would Sony need to buy a studio if their sole purpose was to remake games? There are tons of studios that are capable of doing this. 

The fact that they pitched doing a remake in 2025 shows that they're willing and able. I wouldn't state a studios preference as some hard stance against potential work. Once they were bought by Sony they had options and they went for those options, and adapted once their game was cancelled. Clearly the team was more interested in being employed then being ultra picky about what they worked on.

to be fair, I never suggested otherwise. I'm merely answering the question as to why they were acquired. Naturally, things can change. 



twintail said:
BraLoD said:

That's the major issue.

It's great Sony lets their studios work on what they want if it sounds good enough, but how can you buy a studio and don't have any actual plans to deal with it? What was the reason you even got them? Make them do that if they are failing to do something on their own.

How can closing down a studio you just bought and didn't release one game be the best option? It's your money, your decision to buy them, it's ridiculous Sony doesn't have enough vision about such a purchase to even try something else.

Bluepoint did not want to do remakes anymore. They also didn't want to co-develop games (like they did with Demons Soul). Obviously, them being acquired was contigent on these plans. Why else would Sony need to buy a studio if their sole purpose was to remake games? There are tons of studios that are capable of doing this. 

If we take Schreier's report into account, they were already supporting Ragnarok and continued to do that initially. This makes sense since they were already assigned to work, and supporting the development of a new game can provide them with some valuble experience to do their own thing. And working with SMS, they were not meeting up with deadlines etc.  I'm also not sure if their game was a GaaS title like Destiny or Fortnite as everyone assumes.

It seemed more live-service like GT7 or Astro Bot, in the sense there would be continued content. It was a GoW where you play as Atreus in Hades... sounds more like an extention of Valhalla and more akin to a rougelike like Saros.

Anyways, whoever involved in the management of the team couldn't find a solution. BP couldn't pitch anything that made sense or was doable for them. Just an unfortuante situation all-round. Hopefully most, if not all, get positions in other parts of Sony. 

Why can't Sony have a remake studio, even if only for a bit longer?

Bluepoint did end up pitching a Bloodborne remake and Sony greenlit, as per the same article you are mentioning, so Sony was okay with them being a remake studio for at the very least another game dev cycle, until when Bluepoint could find a promising original game idea to work on if that was the only plan Sony ever had for them (which would already be idiotic to begin with).

Even more when that studio was full of talent.

Sony has acquired Nixxes to mostly only port games, they have been doing it, there are still there, and they had basically the same ammount of employees Bluepoint had, both were acquire the same year even.

So why is that is okay with Sony, but Bluepoint was not? Nixxes is not producing anything original themselves either.

No matter how I look at it, even if Bluepoint was flumbing so bad to find a new game to work on, between Sony pointing them a viable project to at the very least make use ot their talent and give them more time to find better inspiration, and Sony closing down the studio, the better decision was so clear its not even comparable.



Wasn't Bluepoint founded by former Retro people. If they felt to should leave Retro, I don't see them going back to them or Nintendo for that matter.

I assume the founders got a big bag of money when Sony acquired Bluepoint, so they should have the funds to do another start-up studio. That would be my bet.



BraLoD said:
twintail said:

Bluepoint did not want to do remakes anymore. They also didn't want to co-develop games (like they did with Demons Soul). Obviously, them being acquired was contigent on these plans. Why else would Sony need to buy a studio if their sole purpose was to remake games? There are tons of studios that are capable of doing this. 

If we take Schreier's report into account, they were already supporting Ragnarok and continued to do that initially. This makes sense since they were already assigned to work, and supporting the development of a new game can provide them with some valuble experience to do their own thing. And working with SMS, they were not meeting up with deadlines etc.  I'm also not sure if their game was a GaaS title like Destiny or Fortnite as everyone assumes.

It seemed more live-service like GT7 or Astro Bot, in the sense there would be continued content. It was a GoW where you play as Atreus in Hades... sounds more like an extention of Valhalla and more akin to a rougelike like Saros.

Anyways, whoever involved in the management of the team couldn't find a solution. BP couldn't pitch anything that made sense or was doable for them. Just an unfortuante situation all-round. Hopefully most, if not all, get positions in other parts of Sony. 

Why can't Sony have a remake studio, even if only for a bit longer?

Bluepoint did end up pitching a Bloodborne remake and Sony greenlit, as per the same article you are mentioning, so Sony was okay with them being a remake studio for at the very least another game dev cycle, until when Bluepoint could find a promising original game idea to work on if that was the only plan Sony ever had for them (which would already be idiotic to begin with).

Even more when that studio was full of talent.

Sony has acquired Nixxes to mostly only port games, they have been doing it, there are still there, and they had basically the same ammount of employees Bluepoint had, both were acquire the same year even.

So why is that is okay with Sony, but Bluepoint was not? Nixxes is not producing anything original themselves either.

No matter how I look at it, even if Bluepoint was flumbing so bad to find a new game to work on, between Sony pointing them a viable project to at the very least make use ot their talent and give them more time to find better inspiration, and Sony closing down the studio, the better decision was so clear its not even comparable.

Funny enough this is kinda what Nintendo did with Retro Studios. They made Metroid Prime Remastered in early 2023 and released their new game nearly 3 years later. From 2015 - 2022 Retro didn't release anything except a Donkey Kong Tropical Freeze Switch port. Yet Nintendo still kept them open and running and it led to an excellent remaster and a good (not great) game. Though most the blame was on Nintendo for not listening to Retro about the hub area where it was too late in development to walk back.

I don't understand with all the money Playstation brings in why not keep Bluepoint open to support the God of War Remakes? Even though they're not the main developer their expertise in remakes/remasters would help a lot. I'm not worried about Nixxes since Sony isn't stopping PC ports for it's live service games, partnered games, or their own single player games.