Oh wow, 50 new posts overnight, I wonder what's-

| Soundwave said: lol at giving Sony credit for ripping off the Super NES controller + analog controller + rumble from the N64 controller. If Nintendo didn't have those things in the N64 controller, Sony would've just blindly carried on with their OG controller and we'd likely using d-pads as the standard today for 3D games. It's like hyping up a kid who stole his test answers from the kid next to him and declaring him a genius. |
As absurd as all your posts in this site ever are.
BraLoD said:
As absurd as all your posts in this site ever are. |
They copied the SNES layout, the analog joystick, the rumble from Nintendo and then analog triggers from Sega, but yeah sure lets give them a medal, lol.
Even dual directional inputs, the Virtual Boy did that two years before the Dual Shock.
Sony does other things well, they don't need to be given credit for things they clearly just took from other companies.
Last edited by Soundwave - 56 minutes agoThe N64 controller was shown in game magazines BEFORE the Saturn analog controller, Sega copied the idea of an analog stick and shoved it into NiGHTS hoping to one up Nintendo, but you could play NiGHTS with the standard d-pad too whereas Mario 64 was entirely designed around the analog stick. 
Nintendo took so long to release the N64 that Sega was able to quickly just copy the controller.
And yes, things like that are why Nintendo is such an anal retentive prudes about showing anything new ever since then, the secrecy is always off the charts. It traces back primarily to the N64 controller being ripped off left and right IMO.
The N64 controller is really for all its faults the first real "modern" mainstream game controller. All the other controllers of that time were just basically Super NES or Genesis knock-off variations (Playstation 1 and Sega Saturn included).
Nintendo is the first of the three companies to sit down and really say "hey 3D games needs a different kind of controller, you can't just reuse the SNES pad" and they more or less set the frame work for everything it needed (analog control for character movement + dedicated control aspect for camera control in the C-buttons + early variant of the trigger button concept and then added the rumble aspect as well). These are basically the fundamentals of every modern controller basically since then. Other companies including Sony and Nintendo and Microsoft would evolve the design elements introduced in the N64 pad, but the N64 pad is definitely the beginning of controllers being made for 3D games, not just a SNES pad slapped together to kinda half assed play 3D games.
The Super NES is the perfect controller for 2D games, the N64 even with its flaws set the core fundamentals for what a 3D controller needs when the other primary companies (Panasonic/3DO, Atari, Sony, Sega) were kind of clueless about that.
Last edited by Soundwave - 24 minutes ago

Actually SEGA was working on prototypes before that was shown but you keep standing up and yelling at clouds.

| Leynos said: Actually SEGA was working on prototypes before that was shown but you keep standing up and yelling at clouds. |
Nintendo invented electricity and discovered the fire brother, how dare you not agree with it.
Also the N64 released in Japan after many delays in June 1996 (was supposed to launch holiday 1995 but the games were not ready) ... before the Saturn's 3D pad. So it's the first of the mainstream consoles to have an analog stick on it. I know that because I imported the N64 from Japan (had a launch day Japanese GameCube also) and was playing it basically a few days after it had launched there.
Sega/Sony/Panasonic/Atari all had their shot to release an actual 3D controller when they released all of their 3D consoles -- they were all clueless and just re-used the same ol' designs from the 2D consoles basically to start with. They didn't know what they were doing. Nintendo is the first one of that group to understand you can't just release a 3D console with basically a 2D SNES controller.
Even if the design is far from perfect it has all the core fundamentals a 3D controller requires, analog control for 3D movement, a dedicated way to control a 3D camera, triggers, and later they would add rumble feedback before others as well. Those things all track to today's controllers.