By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Nintendo - Why Are Game-Key Cards So Controversial?

 

A new game releases on NS2!… but it’s a GKC.

What difference does it make? I’m buying. 1 4.55%
 
Eh, I’ll still buy. 3 13.64%
 
Hm… I’ll think on it. 1 4.55%
 
I’ll pass. 4 18.18%
 
Immediate no. 13 59.09%
 
Total:22
Louie said:
firebush03 said:

But… nobody is explaining how lol. GKCs are much closer to a physical cartridge than a code-in-box will ever be. Cartridges will full game loaded are just a glorified GKC. It’s literally just a difference in how the system accesses the game (besides other little things e.g. you need to download the game to play it initially). It can be resold, and no, it won’t lose all its functionality once the servers go down (as far as precedent is concerned).

I think at this point multiple people have given quite in-depth explanations as to why they don't like GKCs. What exactly is it that is still unclear to you? (Genuine question, I guess many posters would be happy to give further reasoning). 

I think he simplefies the comaprison too much. Its like "Whats the difference between a dog and a cat. Not much. Theyre both animals and they both have fur. So tell me the exact differnence between the two?"



Around the Network
Louie said:
firebush03 said:

But… nobody is explaining how lol. GKCs are much closer to a physical cartridge than a code-in-box will ever be. Cartridges will full game loaded are just a glorified GKC. It’s literally just a difference in how the system accesses the game (besides other little things e.g. you need to download the game to play it initially). It can be resold, and no, it won’t lose all its functionality once the servers go down (as far as precedent is concerned).

I think at this point multiple people have given quite in-depth explanations as to why they don't like GKCs. What exactly is it that is still unclear to you? (Genuine question, I guess many posters would be happy to give further reasoning). 

Ahh after having gotten some sleep (I am currently a student in graduate school… we don’t often sleep very much lol), I’m realizing I was being a bit obtuse yesterday.

GKCs have their pros and cons. While in the short-term, yes, these cartridges function virtually identical to your standard fully-on-cart games, the main concern comes from the fact that it is possible for Nintendo to unanimously decide to “pull the plug” in continuing to honor a GKC purchase. You never truly own the game, but merely have access to a license which grants you access to the game at Nintendo’s discretion— it is very clear where the issue lies in this.

That said, while I do perceive much GKC discussion as a tad bit hysterical at times (e.g. those who take issue with GKCs yet continue to download NS2 eShop games or use a disc drive to play their physical PS5 library), there is no denying that this means of selling a game isn’t the most ideal. It is far better than digital in that (a.) it is much easier to transfer your copy between systems, (b.) you sell/trade the copy of your game so long as Nintendo is still supporting GKCs, (c.) it functions almost identically to a physical game in the short-term, for those who love physical, (d.) etc.,… but it certainly is far from flawless nor ideal.

Oomphf I feel bad getting so aggressive and combative with the users in this thread. That’s my bad, all.

Last edited by firebush03 - 7 hours ago

firebush03 said:
Louie said:

I think at this point multiple people have given quite in-depth explanations as to why they don't like GKCs. What exactly is it that is still unclear to you? (Genuine question, I guess many posters would be happy to give further reasoning). 

Ahh after having gotten some sleep (I am currently a student in graduate school… we don’t often sleep very much lol), I’m realizing I was being a bit obtuse yesterday.

GKCs have their pros and cons. While in the short-term, yes, these cartridges function virtually identical to your standard fully-on-cart games, the main concern comes from the fact that it is possible for Nintendo to unanimously decide to “pull the plug” in continuing to honor a GKC purchase. You never truly own the game, but merely have access to a license which grants you access to the game at Nintendo’s discretion— it is very clear where the issue lies in this.

That said, while I do perceive much GKC discussion as a tad bit hysterical at times (e.g. those who take issue with GKCs yet continue to download NS2 eShop games or use a disc drive to play their physical PS5 library), there is no denying that this means of selling a game isn’t the most ideal. It is far better than digital in that (a.) it is much easier to transfer your copy between systems, (b.) you sell/trade the copy of your game so long as Nintendo is still supporting GKCs, (c.) it functions almost identically to a physical game in the short-term, for those who love physical, (d.) etc.,… but it certainly is far from flawless nor ideal.

Oomphf I feel bad getting so aggressive and combative with the users in this thread. That’s my bad, all.

It all comes down to what a person prefers you know. The feeling of owning something is important to many of us collectors. And even though you do own the game with a GKC, many of us just dont trust publishers enough to not take it down after a few years or forcing a patch that censor parts of the game.



KLXVER said:
firebush03 said:

Ahh after having gotten some sleep (I am currently a student in graduate school… we don’t often sleep very much lol), I’m realizing I was being a bit obtuse yesterday.

GKCs have their pros and cons. While in the short-term, yes, these cartridges function virtually identical to your standard fully-on-cart games, the main concern comes from the fact that it is possible for Nintendo to unanimously decide to “pull the plug” in continuing to honor a GKC purchase. You never truly own the game, but merely have access to a license which grants you access to the game at Nintendo’s discretion— it is very clear where the issue lies in this.

That said, while I do perceive much GKC discussion as a tad bit hysterical at times (e.g. those who take issue with GKCs yet continue to download NS2 eShop games or use a disc drive to play their physical PS5 library), there is no denying that this means of selling a game isn’t the most ideal. It is far better than digital in that (a.) it is much easier to transfer your copy between systems, (b.) you sell/trade the copy of your game so long as Nintendo is still supporting GKCs, (c.) it functions almost identically to a physical game in the short-term, for those who love physical, (d.) etc.,… but it certainly is far from flawless nor ideal.

Oomphf I feel bad getting so aggressive and combative with the users in this thread. That’s my bad, all.

It all comes down to what a person prefers you know. The feeling of owning something is important to many of us collectors. And even though you do own the game with a GKC, many of us just dont trust publishers enough to not take it down after a few years or forcing a patch that censor parts of the game.

Yes, of course. That makes sense.



I am late commenting here, but it does feel like the OP was disengenuous to their approach and reponses to other posters.

IMHO, it isn´t about anti-GKC people being ¨hysterical¨, they just aren´t interested in buying a GKC, and why should they be?
GKC isn´t equivalent to buying a real physical cartridge (or disc, I suppose), so at that point you might as well just buy a digital download.
GKC isn´t doing anything better than cartridge or download, so it´s just superfluous waste with misleading ¨appearance¨ of physical equivalency.
At best I can see it´s attraction as something physical to buy somebody as a gift, but a real cartridge would generally have been as good or better then.
And of course GKC could potentially be convenient for console bundles. But that isn´t really fulfilling any specific consumer need or demand.

The arguments about physical cartridges wearing out is silly. Yes, that is the case for practically every physical product you can buy.
From a physical book, to clothing, to a house. They all wear out one day, bu this doesn´t detract from the concept of a final physical sale.
GKC remain subject to the owner´s whims, including if said company goes bankrupt, and ultimately amounts to a ¨licence¨
in a way that physical cartridges do not (even if these also are unfortunately somewhat enmeshed in ¨licence¨ concept to an extent)
I don´t even know to interpret the claim that a GKC can still be ¨redeemed¨ after the ¨network has shutdown¨. How, by magic?

I am glad to see the OP has seemingly opened up to fully engaging with other perspectives.
Obviously nobody was demanding the OP personally only buy real cartridge games.
It is sad when people´s concept of communication entails blind rejection of differing perspectives and nuances.

Last edited by mutantsushi - 41 minutes ago

Around the Network

I wonder if firebush 2003 understands why game key cards are bad now



Total Championships: Nintendo - 4, Sony - 2, Atari - 1, Microsoft - 0, Sega - 0

The problem I have with game-key cards is that unlike an actual game card, there's no game data in the game-key card. You'll have to download the entire game to your system when you first put one in. It kinda defeats the purpose of getting physical copies on the Switch 2 in that format because you won't save any storage with them, making them digital games by proxy.