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Forums - Nintendo - Nintendo talks about the censorship in Dipsatch

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Zippy6 said:

I mean, their statement doesn't shift the blame at all lol. They still say "we inform partners when their titles don’t meet our guidelines" and the Devs say: "Nintendo has content guidelines. Our game didn’t meet those guidelines."

So the whole it's only because of CERO thing sounds like it was wrong.

So, the company that let Cyberpunk, Witcher 3, RDR, the upcoming Resident Evil Requiem, and countless other M-rated 3rd Party games on their platform untouched and uncensored and even publishes some M-rated games themselves like Bayonetta and Duskbloods, suddenly draws the line at Dispatch?

And that's not even mentioning the soft porn AI Hentai slop that's flooding the eShop.

It doesn't make any sense.

Even the PS5 version is censored in Japan, so what else could it be but CERO?

Last edited by PAOerfulone - 4 days ago

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Nintendo used to censor a lot, and then you have instances like BMX XXX which like Xbox was uncensored on GameCube. it was censored on PS2 in all regions.
And then Switch opened the floodgate for violence, soft "pron" and such. All the storefronts need to curate more, but a lot of the soft "pron" is in shovelware now which is a bigger reason to need curation rather than the severity of the content.



Lifetime Sales Predictions 

Switch: 161 million (was 73 million, then 96 million, then 113 million, then 125 million, then 144 million, then 151 million, then 156 million)

PS5: 122 million (was 105 million, then 115 million) Xbox Series X/S: 38 million (was 60 million, then 67 million, then 57 million. then 48 million. then 40 million)

Switch 2: 120 million (was 116 million)

PS4: 120 mil (was 100 then 130 million, then 122 million) Xbox One: 51 mil (was 50 then 55 mil)

3DS: 75.5 mil (was 73, then 77 million)

"Let go your earthly tether, enter the void, empty and become wind." - Guru Laghima

Sounds like the developer simply submitted just the one version of the game that had to comply to all markets for switch2, where as other developers have regional versions.

The developer should just have submitted different versions for different regions. Problem solved. But strange they did not do that in the beginning, because they did for PS5.