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Forums - Gaming - 2026 OpenCritic League - Pokopia Debuts As Highest Rated Pokémon Game Of All Time!! [90OC]

VersusEvil said:

Nha I stand by my 81 for CD, this game is all smoke and mirrors. Their refusal to show console footage says everything I need to know.

We finally have that PS5 Pro info. Also: Little bit concerning.

Last edited by firebush03 - 3 days ago

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I’m getting cold feet— 86 for CD. I’m hearing too much mixed reception, and the studio is very brazenly hiding base PS5/XBSXS performance. Reviews are being pushed to the day before spells a lack of confidence… I don’t think it’ll top 90.



Yeah, after seeing how much the framerate on the console versions drop during large enemy encounters, I'm also dropping Crimson Desert, from 88 -> 85



Lowering crimson desert to 85



I can't make up my mind about Crimson Desert. On the one hand, I think it'll do a bunch of things phenomenally well. On the other hand UI, bugs/glitches, base consoles performance, and being developed by a less known studio might butcher the score, like what happened with Where Winds Meet but to a smaller extent.

I wanted to stick to my very high score but now you mfers forced my hand to lower to 89. Not cool. I will curse you (or thank you) later.



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>Most overhyped game this generation 

>Refuses to show console footage 

>Throws tantrum online that nobody will believe them if they did

>Says Digital Foundry will handle it 

>Only sends them the PS5Pro version (not a code but a whole PS5Pro with game already installed. 

>Blocks the previews of base systems till launch. < We are currently here

>Still an 81

Last edited by VersusEvil - 11 hours ago

Ride The Chariot | ‘26 Completion

It is a little weird, but I think base consoles will be fine. PS5 Pro typically doesn't perform (framerate) better than PS5/SeriesX when the settings and native/output resolutions are notably higher. And PSSR is more resource expensive than FSR3. If anything, PS5/SeriesX could have the more stable framerate. I'd worry more about image quality.

It's also interesting that the developers didn't bother with patching upgraded PSSR for the DF preview.



VersusEvil said:

>Says Digital Foundry will handle it 

>Only sends them the PS5Pro version (not a code but a whole PS5Pro with game already installed. 

Wow that’s crazy. They really don’t want ppl seeing base performance, huh?



Kyuu said:

It is a little weird, but I think base consoles will be fine. PS5 Pro typically doesn't perform (framerate) better than PS5/SeriesX when the settings and native/output resolutions are notably higher. And PSSR is more resource expensive than FSR3. If anything, PS5/SeriesX could have the more stable framerate. I'd worry more about image quality.

It's also interesting that the developers didn't bother with patching upgraded PSSR for the DF preview.

Yeah, I don't see why the base consoles would perform any worse than the PS5 Pro did. Most of the drops in Digital Foundry's PS5 Pro video were on CPU intensive areas, sections of the game with alot of enemies spawning at once. PS5, Series X, and PS5 Pro all have the exact same 8 core Zen 2 CPU running at 3.5, 3.8, and 3.85 GHz respectively. That is such a small clock rate gap that the PS5 and Series X should at most drop like 2 or 3 more frames on those sections where PS5 Pro dropped due to CPU. As for GPU drops, there was only 1 (the waterfall covered room) on PS5 Pro, and the graphics settings and resolution are lowered to a degree that should compensate for their weaker GPU's compared to PS5 Pro. 

Image quality is a much biggger concern on the base consoles than framerate, as FSR 3 like they're using on balanced and quality mode can be quite ugly on distant moving objects like foliage blowing in the wind. Might be best to stick to the 1080p performance mode since it is native 1080p.

Last edited by shikamaru317 - 2 minutes ago