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Kyuu said:

It is a little weird, but I think base consoles will be fine. PS5 Pro typically doesn't perform (framerate) better than PS5/SeriesX when the settings and native/output resolutions are notably higher. And PSSR is more resource expensive than FSR3. If anything, PS5/SeriesX could have the more stable framerate. I'd worry more about image quality.

It's also interesting that the developers didn't bother with patching upgraded PSSR for the DF preview.

Yeah, I don't see why the base consoles would perform any worse than the PS5 Pro did. Most of the drops in Digital Foundry's PS5 Pro video were on CPU intensive areas, sections of the game with alot of enemies spawning at once. PS5, Series X, and PS5 Pro all have the exact same 8 core Zen 2 CPU running at 3.5, 3.8, and 3.85 GHz respectively. That is such a small clock rate gap that the PS5 and Series X should at most drop like 2 or 3 more frames on those sections where PS5 Pro dropped due to CPU. As for GPU drops, there was only 1 (the waterfall covered room) on PS5 Pro, and the graphics settings and resolution are lowered to a degree that should compensate for their weaker GPU's compared to PS5 Pro. 

Image quality is a much biggger concern on the base consoles than framerate, as FSR 3 like they're using on balanced and quality mode can be quite ugly on distant moving objects like foliage blowing in the wind. Might be best to stick to the 1080p performance mode since it is native 1080p.

Last edited by shikamaru317 - 1 hour ago