Norion said:
Hardstuck-Platinum said:
My mistake and not an intention to mislead anyone. I forgot that the the Skyrim VR edition runs at 60fps on the PS4. So yes, we know the CPU is capable of 60fps. Wish I had remembered that earlier. Maybe BGS could only achieve a version at 60fps that looked like the PS4 version in VR mode, and maybe they weren't happy with that and chose graphics over framerate. I still think expecting double the framerate of PS4 Skyrim (non VR version) from BGS for Switch 2 is unfair. Digital foundry have shown how close the systems are in performance and have compared the Switch 2 to a PS4 with DLSS. Why not believe them are are great at what they do. Unless I'm mistaken on that too? What would you expect a 60fps version to look like? |
Since you finally admitted you were wrong on that original part I'll bow out from this conversation now. It's gone on too long already so I don't really wanna get bogged down in things even further. |
I might not be wrong still. We will need to wait until Elden Ring launches on Switch 2 and compare it to the PS4 version to know for sure. If it performs worse than PS4 than it means the memory bandwidth is an issue for open worlds. PS4 has 176gb bandwidth and Switch 2 68. So, that could mean that an open world at 60 on PS4 doesn't guarantee one at 60 for Switch 2 but let's wait and see on Elden Ring for that conclusion.
You're right to say that this has been resolved for now either way.