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Forums - Sales - Black Friday Week USA. PS5 #1, Switch 2 #2, Nex Playground #3

Okay, people. We have had multiple reports lodged against multiple users over the past week-plus and almost all of them have been from just this one thread.

Enough of the snide jabs. Enough of the platform warring. Grow up and act like adults, or we're going to start taking action. This is your one and final warning.



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In accordance to the VGC forum rules, §8.5, I hereby exercise my right to demand to be left alone regarding the subject of the effects of the pandemic on video game sales (i.e., "COVID bump").

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Hardstuck-Platinum said:
Norion said:

Right so him treating it like the 2011 version at first but then switching up later when it was convenient was some real nonsense. Acting as if it's up in the air whether the Switch 2 could run the original version at 60fps might be the stupidest thing I've seen on here this whole year.

My mistake and not an intention to mislead anyone.  I forgot that the the Skyrim VR edition runs at 60fps on the PS4. So yes, we know the CPU is capable of 60fps. Wish I had remembered that earlier. Maybe BGS could only achieve a version at 60fps that looked like the PS4 version in VR mode, and maybe they weren't happy with that and chose graphics over framerate. I still think expecting double the framerate of PS4 Skyrim (non VR version) from BGS for Switch 2 is unfair. Digital foundry have shown how close the systems are in performance and have compared the Switch 2 to a PS4 with DLSS. Why not believe them are are great at what they do. Unless I'm mistaken on that too? What would you expect a 60fps version to look like? 

Since you finally admitted you were wrong on that original part I'll bow out from this conversation now. It's gone on too long already so I don't really wanna get bogged down in things even further.



Norion said:
Hardstuck-Platinum said:

My mistake and not an intention to mislead anyone.  I forgot that the the Skyrim VR edition runs at 60fps on the PS4. So yes, we know the CPU is capable of 60fps. Wish I had remembered that earlier. Maybe BGS could only achieve a version at 60fps that looked like the PS4 version in VR mode, and maybe they weren't happy with that and chose graphics over framerate. I still think expecting double the framerate of PS4 Skyrim (non VR version) from BGS for Switch 2 is unfair. Digital foundry have shown how close the systems are in performance and have compared the Switch 2 to a PS4 with DLSS. Why not believe them are are great at what they do. Unless I'm mistaken on that too? What would you expect a 60fps version to look like? 

Since you finally admitted you were wrong on that original part I'll bow out from this conversation now. It's gone on too long already so I don't really wanna get bogged down in things even further.

I might not be wrong still. We will need to wait until Elden Ring launches on Switch 2 and compare it to the PS4 version to know for sure. If it performs worse than PS4 than it means the memory bandwidth is an issue for open worlds. PS4 has 176gb bandwidth and Switch 2 68. So, that could mean that an open world at 60 on PS4 doesn't guarantee one at 60 for Switch 2 but let's wait and see on Elden Ring for that conclusion. 

You're right to say that this has been resolved for now either way.