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Forums - Nintendo - Nintendo plans for growth include acquiring dev companies

 

What do you think of big publishers acquiring third party studios?

I fully support third party acquisitions 9 21.95%
 
I partially support third party acquisitions 12 29.27%
 
I'm partially against thi... 6 14.63%
 
I'm fully against third party acquisitions 2 4.88%
 
I'm neutral on third party acquisitions 10 24.39%
 
I don't have an opinion/See results 2 4.88%
 
Total:41
Cerebralbore101 said:
PAOerfulone said:

Nintendo's idea of acquiring devs, as based on past patterns, is very, VERY different from Sony and Microsoft's idea of acquiring devs.
When they bought Next Level Games, they had basically been an unofficial Nintendo studio at that point. They worked exclusively with Nintendo and only made games on their platform, so it made all the sense in the world when they were bought.
With Monolith Soft, their relationship with Bandai Namco had soured so much because they wanted to have creative freedom and BN wasn't willing to give it to them; Nintendo was. So, it made sense for them to become their subsidiary. Console exclusivity is a small price to pay for creative freedom for devs like Monolith Soft.
And even though they didn't buy Platinum Games outright, Nintendo was the only developer willing to publish Bayonetta 2 and give that series to a chance to continue at all. And it gave them a game/IP in their library that was noticeably different from their own and added some needed diversity.

Nintendo has never really been in the deep spending mode of acquiring studios like Sony, Microsoft, EA, and many other major publishers have. Whenever they DO make such an acquisition, it's usually smaller studios they already have close ties with and it makes more sense for both sides to be together than separate. And I see no reason to think how that approach will change with Switch 2.

I voted that I'm against 3rd party acquisitions but what you are describing here are 2nd party acquisitions. Nintendo buying up the Poke'mon Company and Gamefreak. Or Nintendo buying Rare, in the 90's. Or Nintendo buying a studio that was going to die are all fine. Here's the thing though...

1. Guerrilla Games hardly did anything before being bought by Sony in the PS2 era. They were then built up to be a fantastic studio over a decade of hard work.

2. Sony Santa Monica was founded by ex-Sony employees to make God of War (a PS2 exclusive) and eventually got bought by Sony. 

3. Many devs that made exclusive content for the PS1 like Insomniac and Naughty Dog were stuck making shovelware movie games in the Genesis/SNES era. Then Sony gave them money and coding libraries, and said "Go make whatever games you've dreamed of making. All we want in exchange is exclusive publishing rights". So it makes perfect sense for Sony to buy these type of studios after a 15-year partnership. 


This is in stark contrast to what Microsoft has done. They bought up Bethesda and Obsidian making the games of those devs console exclusives. They founded studios like The Initiative (which is the right way to get 1st party games), only to fire them (along with a whole bunch of other devs. Even devs like the Hi-Fi Rush devs that made an amazing game!).  There was a PS5 version of Starfield that was already in development that was cancelled. Thankfully, the failure of the Xbox Series caused Satya Nadella and investors to force Xbox to go full-on 3rd party. 

Anyway, I expect any acquisitions from Nintendo to be sensible (like most of Sony's). It's not anti-consumer to buy up a company who's primary output of games was already exclusives to your system. 

Was ES1+2 on Sony platform or an ms one?, Was ES 3 on a Sony Console or an Ms One?. And did ES4 Launch on a Sony Console or an MS one?

How many games did beth release on a Sony platform that wasnt remasters etc?. i think beth and Obsidian are two bad points to make as they always worked more closely with MS then Sony... I still get what your saying but you used 2 bad examples..

Last edited by zero129 - on 08 November 2025

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Xxain said:
Wyrdness said:

Monolith has grown massively since being acquired, they're a far superior studio now compared to before they were acquired.

Have they? Let me give an example.

 Before Monster Hunter World, Monster Hunter was Japanese thing that westerners sometimes got to play. When Nintendo had the franchise under them, they did nothing to change that. It was not until Capcom and SONY teamed up that Monster Hunter went Japanese thing to global thing. Now is CAPCOM's high selling selling IP. 

Before Nintendo bought Monolith they were making B class anime RPG's(This is not a shit on). After being purchased by Nintendo they are still making B class anime RPG's just now funding is not an issue. 

YES on Sony consoles. it wasnt Until MH3 that it went to a Nintendo Console and started to grow. Sony had no part in making MH a Global game.



zero129 said:
Cerebralbore101 said:

I voted that I'm against 3rd party acquisitions but what you are describing here are 2nd party acquisitions. Nintendo buying up the Poke'mon Company and Gamefreak. Or Nintendo buying Rare, in the 90's. Or Nintendo buying a studio that was going to die are all fine. Here's the thing though...

1. Guerrilla Games hardly did anything before being bought by Sony in the PS2 era. They were then built up to be a fantastic studio over a decade of hard work.

2. Sony Santa Monica was founded by ex-Sony employees to make God of War (a PS2 exclusive) and eventually got bought by Sony. 

3. Many devs that made exclusive content for the PS1 like Insomniac and Naughty Dog were stuck making shovelware movie games in the Genesis/SNES era. Then Sony gave them money and coding libraries, and said "Go make whatever games you've dreamed of making. All we want in exchange is exclusive publishing rights". So it makes perfect sense for Sony to buy these type of studios after a 15-year partnership. 


This is in stark contrast to what Microsoft has done. They bought up Bethesda and Obsidian making the games of those devs console exclusives. They founded studios like The Initiative (which is the right way to get 1st party games), only to fire them (along with a whole bunch of other devs. Even devs like the Hi-Fi Rush devs that made an amazing game!).  There was a PS5 version of Starfield that was already in development that was cancelled. Thankfully, the failure of the Xbox Series caused Satya Nadella and investors to force Xbox to go full-on 3rd party. 

Anyway, I expect any acquisitions from Nintendo to be sensible (like most of Sony's). It's not anti-consumer to buy up a company who's primary output of games was already exclusives to your system. 

Was ES1+2 on Sony platform or an ms one?, Was ES 3 on a Sony Console or an Ms One?. And did ES4 Launch on a Sony Console or an MS one?

How many games did beth release on a Sony platform that wasnt remasters etc?. i think beth and Obsidian are two bad points to make as they always worked more closely with MS then Sony... I still get what your saying but you used 2 bad examples..

Elder scrolls games were primarily on PC and OG Xbox. Then with 7th gen they started to appear on Sony platforms—Ditto with Obsidian titles. It was part of a trend in 7th gen to take game series that had been exclusive to one or two platforms, and make them fully multiplatform. Final Fantasy and GTA both went this route as well during the 7th gen. Now imagine if Sony had bought both Square-Enix and Rockstar in order to make those two franchises exclusive to PS5. That's pretty much what Xbox did by buying up Bethesda and Obsidian. Elder Scrolls, Fallout, Final Fantasy, and GTA were exclusive not for moneyhat reasons, but rather for hardware reasons. All four series went multiplatform in the 7th gen, because hardware became so similar that it was easy to develop for Sony, Xbox and PC at once. 

Oh and before you try stating that FF7, and FF8 were on PC, please know that these ports nearly broke Squaresoft. They were nightmare projects and did not make any money due to the insane nature of porting to Windows back then. This is why so many developers just stuck to PS2 after trying to port PS1 games to PC. 



Cerebralbore101 said:
zero129 said:

Was ES1+2 on Sony platform or an ms one?, Was ES 3 on a Sony Console or an Ms One?. And did ES4 Launch on a Sony Console or an MS one?

How many games did beth release on a Sony platform that wasnt remasters etc?. i think beth and Obsidian are two bad points to make as they always worked more closely with MS then Sony... I still get what your saying but you used 2 bad examples..

Elder scrolls games were primarily on PC and OG Xbox. Then with 7th gen they started to appear on Sony platforms—Ditto with Obsidian titles. It was part of a trend in 7th gen to take game series that had been exclusive to one or two platforms, and make them fully multiplatform. Final Fantasy and GTA both went this route as well during the 7th gen. Now imagine if Sony had bought both Square-Enix and Rockstar in order to make those two franchises exclusive to PS5. That's pretty much what Xbox did by buying up Bethesda and Obsidian. Elder Scrolls, Fallout, Final Fantasy, and GTA were exclusive not for moneyhat reasons, but rather for hardware reasons. All four series went multiplatform in the 7th gen, because hardware became so similar that it was easy to develop for Sony, Xbox and PC at once. 

Oh and before you try stating that FF7, and FF8 were on PC, please know that these ports nearly broke Squaresoft. They were nightmare projects and did not make any money due to the insane nature of porting to Windows back then. This is why so many developers just stuck to PS2 after trying to port PS1 games to PC. 

change "buy" the company to "money hat" the company, or why did it take so long for the latest FF games to be ported to xbox or PC since they are all so similar now?... AND all them games where exclusive for money hat reasons or why did you think they took so long to come to an xbox console and got bad pc ports....



zero129 said:

Change "buy" the company to "money hat" the company. Why did it take so long for the latest FF games to be ported to Xbox or PC, since they are all so similar now? And all those games were exclusive for moneyhat reasons. Why do you think they took so long to come to an Xbox console and got bad pc ports?

Because the main audience for Final Fantasy is on Playstation and Square-Enix prioritized development on Sony's platform first. Also because Sony provided funding so that the game could get greenlit. Many games that got delayed releases on PC and Xbox only ever got made because Sony helped to fund the production of said games. Also because while all systems are similar now, the phrase "easy to port" is relative. Compared to ports from PS1 to PC it's easy. But that doesn't mean it's going to be a quick process. 

All what games were exclusive for moneyhat reasons? All four games? 

Anyway... Nintendo will follow Sony's method of acquiring companies that have a long track record of making 2nd party exclusives. They aren't going to say, buy up Capcom and then make Monster Hunter exclusive to Switch 2. Or buy up Sega and make all Persona games exclusive to Switch 2. Only Microsoft does that sort of thing. 



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If the studios are pretty much all-in on Nintendo, then I don't really have much issue with it. Like Insomniac was so strongly linked with Sony even with a couple of non-Sony titles.

My concern is raised when it's a clearly a multiplatform studio, like Bethesda. 



Xxain said:
GymratAmarillo said:

This. I can see the benefits a company like Level-5 would get from being under Nintendo administration but kind of fucked up if they have to go back to be another Nintendo studio after their recent success post 3DS era. I support exclusives but Level 5 worked hard to get their magic back by themselves.  

If they acquire Mercurysteam to be the main dev of 2D Metroid that would be ok tho and because I think there's no way Bayonetta 2 and 3 release outside the Switch then Platinum Games would also be another reasonable option. 

No, No, No. They did this to Retro. It is absolutely unbelievable that Retro has not done any original IP. Mercury Steam are talented developers that just need a major hit. I would hate to see them just be another grunt worker for Nintendo's IPs

honestly mercury steam have never released a decent game that wasn't under the supervision of nintendo. I don't expect them to start now just because people liked Dread.



Nintendo has acquired shares in Bandai Namco Singapore, which will be renamed Nintendo Studios Singapore:

https://www.gonintendo.com/contents/55362-nintendo-acquires-shares-of-bandai-namco-studios-singapore-to-strengthen-its