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Forums - Gaming - Do gamers ACTUALLY want smaller budget games?

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Do you want games with smaller budgets? And more consistent releases?

Absolutely! 26 65.00%
 
I’m fine with larger bu... 1 2.50%
 
No! I want the absolute best from my games. 4 10.00%
 
Don’t mind one way or the other. 9 22.50%
 
Total:40

You can deliver a good looking and polished game without a AAA budget. That's not what's happening with these Pokémon games... and that's the problem.



 

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I want good games. Nowadays that does tend to be those with less of a budget.

Bigger budgets typically require bigger revenues. This usually leads to predatory design practices, filler, and focus group tested gameplay to ensure mass appeal. Less or sometimes no risks are taken.

This gen has been by far the worst for first party and AAA games imho, because there are either no to very few releases, or there are no risks taken.



Leynos said:

One of the best things about going back to the PS2 era of games is how many mid-budget hidden gems there are. Because dev costs were not insane yet. So publishers could release a dozen or half a dozen games a year or more. We got a lot of fun stuff. God Hand would never be allowed to be made today.

This; one of the things I really liked about the Wii is that it kept these kind of games alive while they largely died out on PS3/360 with the move to more expensive HD development.



I've been saying for a good while now that we need more games that are shorter and more linear in nature. Too many single-player games these days are gigantic open-world sprawls, and games of that size aren't cheap to make. We could also use more games with unique art styles that aren't as taxing on hardware. Either way, mid- to low-budget games are something we need from the big publishers.

The problem is whether or not the demand is there. Sometimes you'll get a low-budget, high-quality game that sells millions of copies, but those are almost always indie titles, and the list of best-selling games is dominated by bigger budget games. Hollow Knight is a recent example that comes to mind, but that game is neither short nor linear. I can't remember the last time a "short" (by contemporary standards) single-player game with no multiplayer component became a bestseller aside from mainline Mario games. Maybe sometime back in Gen 7 with the Batman: Arkham games and Naughty Dog's output.

"Short" and "linear" became dirty words at some point to most developers and even many gamers. While advances in graphics definitely contribute to rising costs, so too does the increasing size of game worlds. And if you look at the games that dominate the charts, it's pretty clear that, odd exceptions aside, most PS & Xbox owners aren't exactly clamoring for "smaller games with worse graphics." Even some of Nintendo's games have grown in scale and scope, with Zelda going open-world and subsequently destroying franchise records, further normalizing the idea that most gamers want gigantic games that take 40-60 hours or more to finish.

Movies are in a similar situation. People keep complaining about how there's not enough original films out there. Except there still are plenty of original films being made, but people aren't going to go see them, at least not nearly to the degree that they used to. Sinners was the first non-biopic original screenplay to gross over $200M domestically since Gravity, and that was released in 2013. In fact, Gravity, Inception, and Ted were the only live-action films with original screenplays to make the Top 100 films of the 2010s, and Inception was the only one to crack the Top 50, and only just barely. The last film with an original screenplay to become a mega-blockbuster was Avatar, which came out 16 years ago. That should give you an idea of how well original films are faring at the box office.

Meanwhile, most of the Top 100 films of the 80s and roughly half of the Top 100 of the 90s were original screenplays, with box office titans like Raiders of the Lost Ark, E.T., Ghostbusters, Back to the Future, Home Alone, Toy Story, and Independence Day being the biggest films of their respective release years. Over time, people increasingly lost interest in new ideas, and sought out films that are the cinematic equivalent of comfort food. Safe films based on familiar characters and settings. When an original film does well, it's a rare sight, and even then it's not going to put up the gigantic numbers (in adjusted terms) that films from decades past did.



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In accordance to the VGC forum rules, §8.5, I hereby exercise my right to demand to be left alone regarding the subject of the effects of the pandemic on video game sales (i.e., "COVID bump").

Honestly, I think a lot of gamers do want smaller budget games. Not every game needs to be a massive AAA title with huge graphics and 100+ hours of gameplay. Sometimes, it's nice to just sit down and enjoy a well-made, focused game that doesn’t try to do everything. As long as the game is fun and made with care, budget doesn’t always matter.



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Mid to long-term, 90%-95% of game development will likely be automated, so I'd expect to see a significant speedup even with game complexity in terms of graphics, etc., continuing to increase.

Short-term, though...



 

 

 

 

 

I want a great gaming experience. I want good story, great game play, amazing visuals, a rich world...

I don't give a shit about budget of the game.



I don't care about the games budget, that's not my problem... Or even a consumers problem, that's a publisher/developer problem to manage their finances.

I just want good games.



--::{PC Gaming Master Race}::--